Core: Address Feedback

master
Fernando Sahmkow 2020-02-13 17:01:44 +07:00 committed by FernandoS27
parent 1e6f8aba04
commit 2bc949628d
6 changed files with 50 additions and 24 deletions

@ -8,14 +8,6 @@
namespace Core { namespace Core {
union EmuThreadHandle {
u64 raw;
struct {
u32 host_handle;
u32 guest_handle;
};
};
namespace Hardware { namespace Hardware {
// The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz // The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
@ -23,6 +15,29 @@ namespace Hardware {
constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked
constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed
constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores
} // namespace Hardware } // namespace Hardware
struct EmuThreadHandle {
u32 host_handle;
u32 guest_handle;
u64 GetRaw() const {
return (static_cast<u64>(host_handle) << 32) | guest_handle;
}
bool operator==(const EmuThreadHandle& rhs) const {
return std::tie(host_handle, guest_handle) == std::tie(rhs.host_handle, rhs.guest_handle);
}
bool operator!=(const EmuThreadHandle& rhs) const {
return !operator==(rhs);
}
static constexpr EmuThreadHandle InvalidHandle() {
constexpr u32 invalid_handle = 0xFFFFFFFF;
return {invalid_handle, invalid_handle};
}
};
} // namespace Core } // namespace Core

@ -125,7 +125,7 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
scheduled_queue[core_id].yield(priority); scheduled_queue[core_id].yield(priority);
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads; std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { for (std::size_t i = 0; i < current_threads.size(); i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front(); current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
} }
@ -178,7 +178,7 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
if (scheduled_queue[core_id].empty()) { if (scheduled_queue[core_id].empty()) {
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1 // Here, "current_threads" is calculated after the ""yield"", unlike yield -1
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads; std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { for (std::size_t i = 0; i < current_threads.size(); i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front(); current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
} }
for (auto& thread : suggested_queue[core_id]) { for (auto& thread : suggested_queue[core_id]) {

@ -57,7 +57,7 @@ bool ServerSession::IsSignaled() const {
} }
// Wait if we have no pending requests, or if we're currently handling a request. // Wait if we have no pending requests, or if we're currently handling a request.
return !(pending_requesting_threads.empty() || currently_handling != nullptr); return !pending_requesting_threads.empty() && currently_handling == nullptr;
} }
void ServerSession::Acquire(Thread* thread) { void ServerSession::Acquire(Thread* thread) {

@ -474,7 +474,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
objects[i] = object; objects[i] = object;
} }
auto& synchronization = kernel.Synchronization(); auto& synchronization = kernel.Synchronization();
auto [result, handle_result] = synchronization.WaitFor(objects, nano_seconds); const auto [result, handle_result] = synchronization.WaitFor(objects, nano_seconds);
*index = handle_result; *index = handle_result;
return result; return result;
} }

@ -4,6 +4,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/errors.h" #include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/synchronization.h" #include "core/hle/kernel/synchronization.h"
@ -27,30 +28,30 @@ static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_p
thread->SetWaitSynchronizationResult(RESULT_SUCCESS); thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
thread->SetWaitSynchronizationOutput(static_cast<u32>(index)); thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
return true; return true;
}; }
Synchronization::Synchronization(Core::System& system) : system{system} {} Synchronization::Synchronization(Core::System& system) : system{system} {}
void Synchronization::SignalObject(SynchronizationObject& obj) const { void Synchronization::SignalObject(SynchronizationObject& obj) const {
if (obj.IsSignaled()) { if (obj.IsSignaled()) {
obj.WakeupAllWaitingThreads(); obj.WakeupAllWaitingThreads();
}; }
} }
std::pair<ResultCode, Handle> Synchronization::WaitFor( std::pair<ResultCode, Handle> Synchronization::WaitFor(
std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) { std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) {
auto* const thread = system.CurrentScheduler().GetCurrentThread(); auto* const thread = system.CurrentScheduler().GetCurrentThread();
// Find the first object that is acquirable in the provided list of objects // Find the first object that is acquirable in the provided list of objects
auto itr = std::find_if(sync_objects.begin(), sync_objects.end(), const auto itr = std::find_if(sync_objects.begin(), sync_objects.end(),
[thread](const std::shared_ptr<SynchronizationObject>& object) { [thread](const std::shared_ptr<SynchronizationObject>& object) {
return object->IsSignaled(); return object->IsSignaled();
}); });
if (itr != sync_objects.end()) { if (itr != sync_objects.end()) {
// We found a ready object, acquire it and set the result value // We found a ready object, acquire it and set the result value
SynchronizationObject* object = itr->get(); SynchronizationObject* object = itr->get();
object->Acquire(thread); object->Acquire(thread);
u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr)); const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
return {RESULT_SUCCESS, index}; return {RESULT_SUCCESS, index};
} }
@ -59,12 +60,12 @@ std::pair<ResultCode, Handle> Synchronization::WaitFor(
// If a timeout value of 0 was provided, just return the Timeout error code instead of // If a timeout value of 0 was provided, just return the Timeout error code instead of
// suspending the thread. // suspending the thread.
if (nano_seconds == 0) { if (nano_seconds == 0) {
return {RESULT_TIMEOUT, 0}; return {RESULT_TIMEOUT, InvalidHandle};
} }
if (thread->IsSyncCancelled()) { if (thread->IsSyncCancelled()) {
thread->SetSyncCancelled(false); thread->SetSyncCancelled(false);
return {ERR_SYNCHRONIZATION_CANCELED, 0}; return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle};
} }
for (auto& object : sync_objects) { for (auto& object : sync_objects) {
@ -80,7 +81,7 @@ std::pair<ResultCode, Handle> Synchronization::WaitFor(
system.PrepareReschedule(thread->GetProcessorID()); system.PrepareReschedule(thread->GetProcessorID());
return {RESULT_TIMEOUT, 0}; return {RESULT_TIMEOUT, InvalidHandle};
} }
} // namespace Kernel } // namespace Kernel

@ -6,6 +6,7 @@
#include <memory> #include <memory>
#include <utility> #include <utility>
#include <vector>
#include "core/hle/kernel/object.h" #include "core/hle/kernel/object.h"
#include "core/hle/result.h" #include "core/hle/result.h"
@ -16,15 +17,24 @@ class System;
namespace Kernel { namespace Kernel {
class KernelCore;
class SynchronizationObject; class SynchronizationObject;
/**
* The 'Synchronization' class is an interface for handling synchronization methods
* used by Synchronization objects and synchronization SVCs. This centralizes processing of
* such
*/
class Synchronization { class Synchronization {
public: public:
Synchronization(Core::System& system); explicit Synchronization(Core::System& system);
/// Signals a synchronization object, waking up all its waiting threads
void SignalObject(SynchronizationObject& obj) const; void SignalObject(SynchronizationObject& obj) const;
/// Tries to see if waiting for any of the sync_objects is necessary, if not
/// it returns Success and the handle index of the signaled sync object. In
/// case not, the current thread will be locked and wait for nano_seconds or
/// for a synchronization object to signal.
std::pair<ResultCode, Handle> WaitFor( std::pair<ResultCode, Handle> WaitFor(
std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds); std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds);