|
|
|
@ -17,11 +17,11 @@
|
|
|
|
|
#include "video_core/dma_pusher.h"
|
|
|
|
|
|
|
|
|
|
using CacheAddr = std::uintptr_t;
|
|
|
|
|
inline CacheAddr ToCacheAddr(const void* host_ptr) {
|
|
|
|
|
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
|
|
|
|
|
return reinterpret_cast<CacheAddr>(host_ptr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline u8* FromCacheAddr(CacheAddr cache_addr) {
|
|
|
|
|
[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
|
|
|
|
|
return reinterpret_cast<u8*>(cache_addr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -149,13 +149,13 @@ public:
|
|
|
|
|
u32 subchannel{};
|
|
|
|
|
u32 method_count{};
|
|
|
|
|
|
|
|
|
|
bool IsLastCall() const {
|
|
|
|
|
return method_count <= 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
|
|
|
|
|
: method(method), argument(argument), subchannel(subchannel),
|
|
|
|
|
method_count(method_count) {}
|
|
|
|
|
|
|
|
|
|
[[nodiscard]] bool IsLastCall() const {
|
|
|
|
|
return method_count <= 1;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
|
|
|
|
@ -179,10 +179,10 @@ public:
|
|
|
|
|
virtual void OnCommandListEnd();
|
|
|
|
|
|
|
|
|
|
/// Request a host GPU memory flush from the CPU.
|
|
|
|
|
u64 RequestFlush(VAddr addr, std::size_t size);
|
|
|
|
|
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
|
|
|
|
|
|
|
|
|
|
/// Obtains current flush request fence id.
|
|
|
|
|
u64 CurrentFlushRequestFence() const {
|
|
|
|
|
[[nodiscard]] u64 CurrentFlushRequestFence() const {
|
|
|
|
|
return current_flush_fence.load(std::memory_order_relaxed);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -190,48 +190,52 @@ public:
|
|
|
|
|
void TickWork();
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the Maxwell3D GPU engine.
|
|
|
|
|
Engines::Maxwell3D& Maxwell3D();
|
|
|
|
|
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
|
|
|
|
|
|
|
|
|
|
/// Returns a const reference to the Maxwell3D GPU engine.
|
|
|
|
|
const Engines::Maxwell3D& Maxwell3D() const;
|
|
|
|
|
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the KeplerCompute GPU engine.
|
|
|
|
|
Engines::KeplerCompute& KeplerCompute();
|
|
|
|
|
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the KeplerCompute GPU engine.
|
|
|
|
|
const Engines::KeplerCompute& KeplerCompute() const;
|
|
|
|
|
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the GPU memory manager.
|
|
|
|
|
Tegra::MemoryManager& MemoryManager();
|
|
|
|
|
[[nodiscard]] Tegra::MemoryManager& MemoryManager();
|
|
|
|
|
|
|
|
|
|
/// Returns a const reference to the GPU memory manager.
|
|
|
|
|
const Tegra::MemoryManager& MemoryManager() const;
|
|
|
|
|
[[nodiscard]] const Tegra::MemoryManager& MemoryManager() const;
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the GPU DMA pusher.
|
|
|
|
|
Tegra::DmaPusher& DmaPusher();
|
|
|
|
|
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
|
|
|
|
|
|
|
|
|
|
/// Returns a const reference to the GPU DMA pusher.
|
|
|
|
|
const Tegra::DmaPusher& DmaPusher() const;
|
|
|
|
|
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
|
|
|
|
|
|
|
|
|
|
/// Returns a reference to the GPU CDMA pusher.
|
|
|
|
|
Tegra::CDmaPusher& CDmaPusher();
|
|
|
|
|
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher();
|
|
|
|
|
|
|
|
|
|
/// Returns a const reference to the GPU CDMA pusher.
|
|
|
|
|
const Tegra::CDmaPusher& CDmaPusher() const;
|
|
|
|
|
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
|
|
|
|
|
|
|
|
|
|
VideoCore::RendererBase& Renderer() {
|
|
|
|
|
/// Returns a reference to the underlying renderer.
|
|
|
|
|
[[nodiscard]] VideoCore::RendererBase& Renderer() {
|
|
|
|
|
return *renderer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const VideoCore::RendererBase& Renderer() const {
|
|
|
|
|
/// Returns a const reference to the underlying renderer.
|
|
|
|
|
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
|
|
|
|
|
return *renderer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VideoCore::ShaderNotify& ShaderNotify() {
|
|
|
|
|
/// Returns a reference to the shader notifier.
|
|
|
|
|
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
|
|
|
|
|
return *shader_notify;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const VideoCore::ShaderNotify& ShaderNotify() const {
|
|
|
|
|
/// Returns a const reference to the shader notifier.
|
|
|
|
|
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
|
|
|
|
|
return *shader_notify;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -243,23 +247,23 @@ public:
|
|
|
|
|
|
|
|
|
|
void IncrementSyncPoint(u32 syncpoint_id);
|
|
|
|
|
|
|
|
|
|
u32 GetSyncpointValue(u32 syncpoint_id) const;
|
|
|
|
|
[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
|
|
|
|
|
|
|
|
|
|
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
|
|
|
|
|
|
|
|
|
|
bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
|
|
|
|
|
[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
|
|
|
|
|
|
|
|
|
|
u64 GetTicks() const;
|
|
|
|
|
[[nodiscard]] u64 GetTicks() const;
|
|
|
|
|
|
|
|
|
|
std::unique_lock<std::mutex> LockSync() {
|
|
|
|
|
[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
|
|
|
|
|
return std::unique_lock{sync_mutex};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool IsAsync() const {
|
|
|
|
|
[[nodiscard]] bool IsAsync() const {
|
|
|
|
|
return is_async;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool UseNvdec() const {
|
|
|
|
|
[[nodiscard]] bool UseNvdec() const {
|
|
|
|
|
return use_nvdec;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -273,7 +277,7 @@ public:
|
|
|
|
|
BitField<0, 1, FenceOperation> op;
|
|
|
|
|
BitField<8, 24, u32> syncpoint_id;
|
|
|
|
|
|
|
|
|
|
static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
|
|
|
|
|
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
|
|
|
|
|
FenceAction result{};
|
|
|
|
|
result.op.Assign(op);
|
|
|
|
|
result.syncpoint_id.Assign(syncpoint_id);
|
|
|
|
@ -291,7 +295,7 @@ public:
|
|
|
|
|
u32 address_high;
|
|
|
|
|
u32 address_low;
|
|
|
|
|
|
|
|
|
|
GPUVAddr SemaphoreAddress() const {
|
|
|
|
|
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
|
|
|
|
|
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
|
|
|
|
|
address_low);
|
|
|
|
|
}
|
|
|
|
@ -374,7 +378,7 @@ private:
|
|
|
|
|
u32 methods_pending);
|
|
|
|
|
|
|
|
|
|
/// Determines where the method should be executed.
|
|
|
|
|
bool ExecuteMethodOnEngine(u32 method);
|
|
|
|
|
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
Core::System& system;
|
|
|
|
|