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@ -39,15 +39,11 @@ public:
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// Add a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Suggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].add(thread, priority);
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}
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void Suggest(u32 priority, u32 core, Thread* thread);
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// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Unsuggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].remove(thread, priority);
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}
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void Unsuggest(u32 priority, u32 core, Thread* thread);
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the
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// back the queue in its priority level
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@ -58,37 +54,15 @@ public:
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void SchedulePrepend(u32 priority, u32 core, Thread* thread);
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// Reschedule an already scheduled thread based on a new priority
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void Reschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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scheduled_queue[core].add(thread, priority);
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}
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void Reschedule(u32 priority, u32 core, Thread* thread);
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// Unschedule a thread.
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void Unschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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}
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void Unschedule(u32 priority, u32 core, Thread* thread);
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// Transfers a thread into an specific core. If the destination_core is -1
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// it will be unscheduled from its source code and added into its suggested
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// queue.
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void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
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const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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const s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable) {
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return;
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}
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thread->SetProcessorID(destination_core);
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if (source_core >= 0) {
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Unschedule(priority, source_core, thread);
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}
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if (destination_core >= 0) {
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Unsuggest(priority, destination_core, thread);
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Schedule(priority, destination_core, thread);
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}
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if (source_core >= 0) {
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Suggest(priority, source_core, thread);
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}
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}
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void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
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/*
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* UnloadThread selects a core and forces it to unload its current thread's context
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@ -133,6 +107,12 @@ public:
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*/
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bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
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/*
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* PreemptThreads this operation rotates the scheduling queues of threads at
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* a preemption priority and then does some core rebalancing. Preemption priorities
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* can be found in the array 'preemption_priorities'. This operation happens
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* every 10ms.
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*/
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void PreemptThreads();
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u32 CpuCoresCount() const {
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@ -140,11 +120,11 @@ public:
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}
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void SetReselectionPending() {
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reselection_pending.store(true, std::memory_order_release);
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is_reselection_pending.store(true, std::memory_order_release);
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}
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bool IsReselectionPending() const {
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return reselection_pending.load();
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return is_reselection_pending.load(std::memory_order_acquire);
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}
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void Shutdown();
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@ -155,8 +135,10 @@ private:
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static constexpr u32 min_regular_priority = 2;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
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std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
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std::atomic<bool> reselection_pending;
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std::atomic<bool> is_reselection_pending;
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// `preemption_priorities` are the priority levels at which the global scheduler
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// preempts threads every 10 ms. They are ordered from Core 0 to Core 3
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std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
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/// Lists all thread ids that aren't deleted/etc.
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@ -166,7 +148,7 @@ private:
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class Scheduler final {
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public:
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
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~Scheduler();
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/// Returns whether there are any threads that are ready to run.
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@ -175,26 +157,27 @@ public:
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/// Reschedules to the next available thread (call after current thread is suspended)
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void TryDoContextSwitch();
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/// Unloads currently running thread
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void UnloadThread();
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/// Select the threads in top of the scheduling multilist.
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void SelectThreads();
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/// Gets the current running thread
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Thread* GetCurrentThread() const;
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/// Gets the currently selected thread from the top of the multilevel queue
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Thread* GetSelectedThread() const;
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/// Gets the timestamp for the last context switch in ticks.
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u64 GetLastContextSwitchTicks() const;
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bool ContextSwitchPending() const {
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return context_switch_pending;
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return is_context_switch_pending;
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}
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void Shutdown() {
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current_thread = nullptr;
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selected_thread = nullptr;
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}
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/// Shutdowns the scheduler.
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void Shutdown();
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private:
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friend class GlobalScheduler;
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@ -226,7 +209,7 @@ private:
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u64 idle_selection_count = 0;
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const u32 core_id;
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bool context_switch_pending = false;
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bool is_context_switch_pending = false;
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};
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} // namespace Kernel
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