udp/client: Make use of designated initializers in TestCommunication()

Same behavior, but makes the callback list nicer to look at.
master
Lioncash 2020-10-16 06:23:48 +07:00
parent 36cfb234d5
commit 30b1e71066
1 changed files with 5 additions and 2 deletions

@ -337,8 +337,11 @@ void TestCommunication(const std::string& host, u16 port, std::size_t pad_index,
const std::function<void()>& failure_callback) { const std::function<void()>& failure_callback) {
std::thread([=] { std::thread([=] {
Common::Event success_event; Common::Event success_event;
SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, SocketCallback callback{
[&](Response::PadData data) { success_event.Set(); }}; .version = [](Response::Version) {},
.port_info = [](Response::PortInfo) {},
.pad_data = [&](Response::PadData) { success_event.Set(); },
};
Socket socket{host, port, pad_index, client_id, std::move(callback)}; Socket socket{host, port, pad_index, client_id, std::move(callback)};
std::thread worker_thread{SocketLoop, &socket}; std::thread worker_thread{SocketLoop, &socket};
const bool result = success_event.WaitFor(std::chrono::seconds(8)); const bool result = success_event.WaitFor(std::chrono::seconds(8));