CitraQt: Simplify the game list loader code

master
Emmanuel Gil Peyrot 2016-05-18 22:06:50 +07:00
parent 9a35d1fb4a
commit 314ce5e505
5 changed files with 18 additions and 34 deletions

@ -114,7 +114,7 @@ int main(int argc, char **argv) {
System::Init(emu_window.get()); System::Init(emu_window.get());
SCOPE_EXIT({ System::Shutdown(); }); SCOPE_EXIT({ System::Shutdown(); });
std::unique_ptr<Loader::AppLoader> loader = Loader::GetFileLoader(boot_filename); std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(boot_filename);
if (!loader) { if (!loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str()); LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", boot_filename.c_str());
return -1; return -1;

@ -132,30 +132,16 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
if (deep_scan && FileUtil::IsDirectory(physical_name)) { if (deep_scan && FileUtil::IsDirectory(physical_name)) {
AddFstEntriesToGameList(physical_name, true); AddFstEntriesToGameList(physical_name, true);
} else { } else {
std::string filename_filename, filename_extension; std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); if (!loader)
Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
if (guessed_filetype == Loader::FileType::Unknown)
return true; return true;
Loader::FileType filetype = Loader::IdentifyFile(physical_name);
if (filetype == Loader::FileType::Unknown) {
LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
return true;
}
if (guessed_filetype != filetype) {
LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
}
std::vector<u8> smdh; std::vector<u8> smdh;
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(FileUtil::IOFile(physical_name, "rb"), filetype, filename_filename, physical_name); loader->ReadIcon(smdh);
if (loader)
loader->ReadIcon(smdh);
emit EntryReady({ emit EntryReady({
new GameListItemPath(QString::fromStdString(physical_name), smdh), new GameListItemPath(QString::fromStdString(physical_name), smdh),
new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), new GameListItem(QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
new GameListItemSize(FileUtil::GetSize(physical_name)), new GameListItemSize(FileUtil::GetSize(physical_name)),
}); });
} }

@ -272,7 +272,7 @@ bool GMainWindow::InitializeSystem() {
} }
bool GMainWindow::LoadROM(const std::string& filename) { bool GMainWindow::LoadROM(const std::string& filename) {
std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetFileLoader(filename); std::unique_ptr<Loader::AppLoader> app_loader = Loader::GetLoader(filename);
if (!app_loader) { if (!app_loader) {
LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str()); LOG_CRITICAL(Frontend, "Failed to obtain loader for %s!", filename.c_str());
QMessageBox::critical(this, tr("Error while loading ROM!"), QMessageBox::critical(this, tr("Error while loading ROM!"),

@ -91,7 +91,15 @@ const char* GetFileTypeString(FileType type) {
return "unknown"; return "unknown";
} }
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, /**
* Get a loader for a file with a specific type
* @param file The file to load
* @param type The type of the file
* @param filename the file name (without path)
* @param filepath the file full path (with name)
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
*/
static std::unique_ptr<AppLoader> GetFileLoader(FileUtil::IOFile&& file, FileType type,
const std::string& filename, const std::string& filepath) { const std::string& filename, const std::string& filepath) {
switch (type) { switch (type) {
@ -113,7 +121,7 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
} }
} }
std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) { std::unique_ptr<AppLoader> GetLoader(const std::string& filename) {
FileUtil::IOFile file(filename, "rb"); FileUtil::IOFile file(filename, "rb");
if (!file.IsOpen()) { if (!file.IsOpen()) {
LOG_ERROR(Loader, "Failed to load file %s", filename.c_str()); LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
@ -134,7 +142,7 @@ std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename) {
LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type)); LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
return GetLoader(std::move(file), type, filename_filename, filename); return GetFileLoader(std::move(file), type, filename_filename, filename);
} }
} // namespace Loader } // namespace Loader

@ -202,21 +202,11 @@ protected:
*/ */
extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings; extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
/**
* Get a loader for a file with a specific type
* @param file The file to load
* @param type The type of the file
* @param filename the file name (without path)
* @param filepath the file full path (with name)
* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
*/
std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
/** /**
* Identifies a bootable file and return a suitable loader * Identifies a bootable file and return a suitable loader
* @param filename String filename of bootable file * @param filename String filename of bootable file
* @return best loader for this file * @return best loader for this file
*/ */
std::unique_ptr<AppLoader> GetFileLoader(const std::string& filename); std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
} // namespace } // namespace