yuzu: Remove usage of the global telemetry accessor

In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
master
Lioncash 2019-03-02 15:20:49 +07:00
parent 697a4669e1
commit 319365fdf0
2 changed files with 3 additions and 3 deletions

@ -53,8 +53,8 @@ void CompatDB::Submit() {
case CompatDBPage::Final: case CompatDBPage::Final:
back(); back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility", Core::System::GetInstance().TelemetrySession().AddField(
compatibility->checkedId()); Telemetry::FieldType::UserFeedback, "Compatibility", compatibility->checkedId());
button(NextButton)->setEnabled(false); button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting")); button(NextButton)->setText(tr("Submitting"));

@ -846,7 +846,7 @@ bool GMainWindow::LoadROM(const QString& filename) {
} }
game_path = filename; game_path = filename;
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt"); system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
return true; return true;
} }