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@ -954,8 +954,6 @@ private:
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// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
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// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
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ASSERT_MSG(instr.texs.nodep == 0, "TEXS nodep not implemented");
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std::size_t written_components = 0;
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for (u32 component = 0; component < 4; ++component) {
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if (!instr.texs.IsComponentEnabled(component)) {
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@ -1871,6 +1869,13 @@ private:
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Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
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std::string coord;
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ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture1D: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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@ -1953,6 +1958,11 @@ private:
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Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
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bool is_array{instr.texs.IsArrayTexture()};
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ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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switch (texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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if (is_array) {
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@ -1989,6 +1999,13 @@ private:
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ASSERT(instr.tlds.IsArrayTexture() == false);
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std::string coord;
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ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
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"MZ is not implemented");
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switch (instr.tlds.GetTextureType()) {
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case Tegra::Shader::TextureType::Texture2D: {
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if (instr.tlds.IsArrayTexture()) {
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@ -2017,6 +2034,17 @@ private:
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ASSERT(instr.tld4.array == 0);
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std::string coord;
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
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"NDV is not implemented");
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ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
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"PTP is not implemented");
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switch (instr.tld4.texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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@ -2054,6 +2082,13 @@ private:
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break;
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}
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case OpCode::Id::TLD4S: {
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ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
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"AOFFI is not implemented");
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ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
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"DC is not implemented");
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
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// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
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@ -2066,6 +2101,9 @@ private:
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break;
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}
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case OpCode::Id::TXQ: {
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ASSERT_MSG(!instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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// TODO: the new commits on the texture refactor, change the way samplers work.
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// Sadly, not all texture instructions specify the type of texture their sampler
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// uses. This must be fixed at a later instance.
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@ -2086,6 +2124,11 @@ private:
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break;
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}
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case OpCode::Id::TMML: {
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ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
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"NODEP is not implemented");
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ASSERT_MSG(!instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
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"NDV is not implemented");
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const bool is_array = instr.tmml.array != 0;
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