|
|
@ -874,6 +874,8 @@ void RasterizerOpenGL::SetShader() {
|
|
|
|
|
|
|
|
|
|
|
|
SyncGlobalAmbient();
|
|
|
|
SyncGlobalAmbient();
|
|
|
|
for (int light_index = 0; light_index < 8; light_index++) {
|
|
|
|
for (int light_index = 0; light_index < 8; light_index++) {
|
|
|
|
|
|
|
|
SyncLightSpecular0(light_index);
|
|
|
|
|
|
|
|
SyncLightSpecular1(light_index);
|
|
|
|
SyncLightDiffuse(light_index);
|
|
|
|
SyncLightDiffuse(light_index);
|
|
|
|
SyncLightAmbient(light_index);
|
|
|
|
SyncLightAmbient(light_index);
|
|
|
|
SyncLightPosition(light_index);
|
|
|
|
SyncLightPosition(light_index);
|
|
|
|