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@ -353,14 +353,17 @@ void EmulatedController::DisableConfiguration() {
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}
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void EmulatedController::EnableSystemButtons() {
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std::scoped_lock lock{mutex};
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system_buttons_enabled = true;
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}
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void EmulatedController::DisableSystemButtons() {
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std::scoped_lock lock{mutex};
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system_buttons_enabled = false;
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}
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void EmulatedController::ResetSystemButtons() {
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std::scoped_lock lock{mutex};
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controller.home_button_state.home.Assign(false);
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controller.capture_button_state.capture.Assign(false);
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}
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@ -494,139 +497,141 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
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if (index >= controller.button_values.size()) {
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return;
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}
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{
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std::lock_guard lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = controller.button_values[index];
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std::unique_lock lock{mutex};
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bool value_changed = false;
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const auto new_status = TransformToButton(callback);
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auto& current_status = controller.button_values[index];
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// Only read button values that have the same uuid or are pressed once
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if (current_status.uuid != uuid) {
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if (!new_status.value) {
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return;
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}
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}
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current_status.toggle = new_status.toggle;
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current_status.uuid = uuid;
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// Update button status with current
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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// Only read button values that have the same uuid or are pressed once
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if (current_status.uuid != uuid) {
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if (!new_status.value) {
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return;
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}
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if (is_configuring) {
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controller.npad_button_state.raw = NpadButton::None;
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controller.debug_pad_button_state.raw = 0;
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TriggerOnChange(ControllerTriggerType::Button, false);
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return;
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}
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switch (index) {
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case Settings::NativeButton::A:
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controller.npad_button_state.a.Assign(current_status.value);
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controller.debug_pad_button_state.a.Assign(current_status.value);
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break;
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case Settings::NativeButton::B:
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controller.npad_button_state.b.Assign(current_status.value);
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controller.debug_pad_button_state.b.Assign(current_status.value);
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break;
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case Settings::NativeButton::X:
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controller.npad_button_state.x.Assign(current_status.value);
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controller.debug_pad_button_state.x.Assign(current_status.value);
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break;
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case Settings::NativeButton::Y:
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controller.npad_button_state.y.Assign(current_status.value);
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controller.debug_pad_button_state.y.Assign(current_status.value);
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break;
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case Settings::NativeButton::LStick:
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controller.npad_button_state.stick_l.Assign(current_status.value);
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break;
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case Settings::NativeButton::RStick:
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controller.npad_button_state.stick_r.Assign(current_status.value);
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break;
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case Settings::NativeButton::L:
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controller.npad_button_state.l.Assign(current_status.value);
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controller.debug_pad_button_state.l.Assign(current_status.value);
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break;
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case Settings::NativeButton::R:
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controller.npad_button_state.r.Assign(current_status.value);
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controller.debug_pad_button_state.r.Assign(current_status.value);
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break;
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case Settings::NativeButton::ZL:
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controller.npad_button_state.zl.Assign(current_status.value);
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controller.debug_pad_button_state.zl.Assign(current_status.value);
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break;
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case Settings::NativeButton::ZR:
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controller.npad_button_state.zr.Assign(current_status.value);
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controller.debug_pad_button_state.zr.Assign(current_status.value);
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break;
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case Settings::NativeButton::Plus:
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controller.npad_button_state.plus.Assign(current_status.value);
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controller.debug_pad_button_state.plus.Assign(current_status.value);
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break;
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case Settings::NativeButton::Minus:
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controller.npad_button_state.minus.Assign(current_status.value);
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controller.debug_pad_button_state.minus.Assign(current_status.value);
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break;
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case Settings::NativeButton::DLeft:
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controller.npad_button_state.left.Assign(current_status.value);
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controller.debug_pad_button_state.d_left.Assign(current_status.value);
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break;
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case Settings::NativeButton::DUp:
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controller.npad_button_state.up.Assign(current_status.value);
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controller.debug_pad_button_state.d_up.Assign(current_status.value);
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break;
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case Settings::NativeButton::DRight:
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controller.npad_button_state.right.Assign(current_status.value);
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controller.debug_pad_button_state.d_right.Assign(current_status.value);
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break;
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case Settings::NativeButton::DDown:
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controller.npad_button_state.down.Assign(current_status.value);
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controller.debug_pad_button_state.d_down.Assign(current_status.value);
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break;
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case Settings::NativeButton::SL:
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controller.npad_button_state.left_sl.Assign(current_status.value);
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controller.npad_button_state.right_sl.Assign(current_status.value);
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break;
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case Settings::NativeButton::SR:
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controller.npad_button_state.left_sr.Assign(current_status.value);
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controller.npad_button_state.right_sr.Assign(current_status.value);
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break;
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case Settings::NativeButton::Home:
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if (!system_buttons_enabled) {
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break;
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}
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controller.home_button_state.home.Assign(current_status.value);
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break;
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case Settings::NativeButton::Screenshot:
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if (!system_buttons_enabled) {
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break;
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}
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controller.capture_button_state.capture.Assign(current_status.value);
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break;
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}
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}
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current_status.toggle = new_status.toggle;
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current_status.uuid = uuid;
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// Update button status with current
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if (!current_status.toggle) {
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current_status.locked = false;
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if (current_status.value != new_status.value) {
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current_status.value = new_status.value;
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value_changed = true;
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}
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} else {
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// Toggle button and lock status
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if (new_status.value && !current_status.locked) {
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current_status.locked = true;
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current_status.value = !current_status.value;
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value_changed = true;
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}
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// Unlock button ready for next press
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if (!new_status.value && current_status.locked) {
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current_status.locked = false;
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}
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}
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if (!value_changed) {
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return;
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}
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if (is_configuring) {
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controller.npad_button_state.raw = NpadButton::None;
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controller.debug_pad_button_state.raw = 0;
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Button, false);
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return;
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}
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switch (index) {
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case Settings::NativeButton::A:
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controller.npad_button_state.a.Assign(current_status.value);
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controller.debug_pad_button_state.a.Assign(current_status.value);
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break;
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case Settings::NativeButton::B:
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controller.npad_button_state.b.Assign(current_status.value);
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controller.debug_pad_button_state.b.Assign(current_status.value);
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break;
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case Settings::NativeButton::X:
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controller.npad_button_state.x.Assign(current_status.value);
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controller.debug_pad_button_state.x.Assign(current_status.value);
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break;
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case Settings::NativeButton::Y:
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controller.npad_button_state.y.Assign(current_status.value);
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controller.debug_pad_button_state.y.Assign(current_status.value);
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break;
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case Settings::NativeButton::LStick:
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controller.npad_button_state.stick_l.Assign(current_status.value);
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break;
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case Settings::NativeButton::RStick:
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controller.npad_button_state.stick_r.Assign(current_status.value);
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break;
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case Settings::NativeButton::L:
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controller.npad_button_state.l.Assign(current_status.value);
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controller.debug_pad_button_state.l.Assign(current_status.value);
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break;
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case Settings::NativeButton::R:
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controller.npad_button_state.r.Assign(current_status.value);
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controller.debug_pad_button_state.r.Assign(current_status.value);
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break;
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case Settings::NativeButton::ZL:
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controller.npad_button_state.zl.Assign(current_status.value);
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controller.debug_pad_button_state.zl.Assign(current_status.value);
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break;
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case Settings::NativeButton::ZR:
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controller.npad_button_state.zr.Assign(current_status.value);
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controller.debug_pad_button_state.zr.Assign(current_status.value);
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break;
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case Settings::NativeButton::Plus:
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controller.npad_button_state.plus.Assign(current_status.value);
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controller.debug_pad_button_state.plus.Assign(current_status.value);
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break;
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case Settings::NativeButton::Minus:
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controller.npad_button_state.minus.Assign(current_status.value);
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controller.debug_pad_button_state.minus.Assign(current_status.value);
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break;
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case Settings::NativeButton::DLeft:
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controller.npad_button_state.left.Assign(current_status.value);
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controller.debug_pad_button_state.d_left.Assign(current_status.value);
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break;
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case Settings::NativeButton::DUp:
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controller.npad_button_state.up.Assign(current_status.value);
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controller.debug_pad_button_state.d_up.Assign(current_status.value);
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break;
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case Settings::NativeButton::DRight:
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controller.npad_button_state.right.Assign(current_status.value);
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controller.debug_pad_button_state.d_right.Assign(current_status.value);
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break;
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case Settings::NativeButton::DDown:
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controller.npad_button_state.down.Assign(current_status.value);
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controller.debug_pad_button_state.d_down.Assign(current_status.value);
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break;
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case Settings::NativeButton::SL:
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controller.npad_button_state.left_sl.Assign(current_status.value);
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controller.npad_button_state.right_sl.Assign(current_status.value);
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break;
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case Settings::NativeButton::SR:
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controller.npad_button_state.left_sr.Assign(current_status.value);
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controller.npad_button_state.right_sr.Assign(current_status.value);
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break;
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case Settings::NativeButton::Home:
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if (!system_buttons_enabled) {
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break;
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}
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controller.home_button_state.home.Assign(current_status.value);
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break;
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case Settings::NativeButton::Screenshot:
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if (!system_buttons_enabled) {
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break;
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}
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controller.capture_button_state.capture.Assign(current_status.value);
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break;
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}
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lock.unlock();
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if (!is_connected) {
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
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Connect();
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@ -643,7 +648,7 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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if (index >= controller.stick_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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std::unique_lock lock{mutex};
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const auto stick_value = TransformToStick(callback);
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// Only read stick values that have the same uuid or are over the threshold to avoid flapping
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@ -659,6 +664,7 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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if (is_configuring) {
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controller.analog_stick_state.left = {};
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controller.analog_stick_state.right = {};
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lock.unlock();
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TriggerOnChange(ControllerTriggerType::Stick, false);
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return;
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}
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@ -685,6 +691,7 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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break;
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}
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|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Stick, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -693,7 +700,7 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|
|
|
|
if (index >= controller.trigger_values.size()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
const auto trigger_value = TransformToTrigger(callback);
|
|
|
|
|
|
|
|
|
|
// Only read trigger values that have the same uuid or are pressed once
|
|
|
|
@ -709,6 +716,7 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
controller.gc_trigger_state.left = 0;
|
|
|
|
|
controller.gc_trigger_state.right = 0;
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Trigger, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -727,6 +735,7 @@ void EmulatedController::SetTrigger(const Common::Input::CallbackStatus& callbac
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Trigger, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -735,7 +744,7 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|
|
|
|
if (index >= controller.motion_values.size()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
auto& raw_status = controller.motion_values[index].raw_status;
|
|
|
|
|
auto& emulated = controller.motion_values[index].emulated;
|
|
|
|
|
|
|
|
|
@ -756,6 +765,7 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|
|
|
|
force_update_motion = raw_status.force_update;
|
|
|
|
|
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Motion, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -767,6 +777,7 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
|
|
|
|
motion.orientation = emulated.GetOrientation();
|
|
|
|
|
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Motion, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -775,10 +786,11 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
|
|
|
|
|
if (index >= controller.battery_values.size()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
controller.battery_values[index] = TransformToBattery(callback);
|
|
|
|
|
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Battery, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
@ -835,6 +847,8 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
|
|
|
|
|
};
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Battery, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -932,6 +946,7 @@ void EmulatedController::SetSupportedNpadStyleTag(NpadStyleTag supported_styles)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
|
|
|
|
|
switch (type) {
|
|
|
|
|
case NpadStyleIndex::ProController:
|
|
|
|
@ -947,6 +962,7 @@ bool EmulatedController::IsControllerFullkey(bool use_temporary_value) const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
|
|
|
|
|
switch (type) {
|
|
|
|
|
case NpadStyleIndex::ProController:
|
|
|
|
@ -982,40 +998,44 @@ void EmulatedController::Connect(bool use_temporary_value) {
|
|
|
|
|
LOG_ERROR(Service_HID, "Controller type {} is not supported", type);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
tmp_is_connected = true;
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Connected, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (is_connected) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
is_connected = true;
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
tmp_is_connected = true;
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Connected, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (is_connected) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
is_connected = true;
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Connected, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmulatedController::Disconnect() {
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
tmp_is_connected = false;
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Disconnected, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!is_connected) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
is_connected = false;
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
tmp_is_connected = false;
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Disconnected, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!is_connected) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
is_connected = false;
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Disconnected, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool EmulatedController::IsConnected(bool get_temporary_value) const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (get_temporary_value && is_configuring) {
|
|
|
|
|
return tmp_is_connected;
|
|
|
|
|
}
|
|
|
|
@ -1029,10 +1049,12 @@ bool EmulatedController::IsVibrationEnabled() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NpadIdType EmulatedController::GetNpadIdType() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return npad_id_type;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (get_temporary_value && is_configuring) {
|
|
|
|
|
return tmp_npad_type;
|
|
|
|
|
}
|
|
|
|
@ -1040,27 +1062,28 @@ NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) c
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
|
|
|
|
|
{
|
|
|
|
|
std::lock_guard lock{mutex};
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
if (tmp_npad_type == npad_type_) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
tmp_npad_type = npad_type_;
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Type, false);
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
if (tmp_npad_type == npad_type_) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (npad_type == npad_type_) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (is_connected) {
|
|
|
|
|
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
|
|
|
|
|
NpadIdTypeToIndex(npad_id_type));
|
|
|
|
|
}
|
|
|
|
|
npad_type = npad_type_;
|
|
|
|
|
tmp_npad_type = npad_type_;
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Type, false);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (npad_type == npad_type_) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (is_connected) {
|
|
|
|
|
LOG_WARNING(Service_HID, "Controller {} type changed while it's connected",
|
|
|
|
|
NpadIdTypeToIndex(npad_id_type));
|
|
|
|
|
}
|
|
|
|
|
npad_type = npad_type_;
|
|
|
|
|
|
|
|
|
|
lock.unlock();
|
|
|
|
|
TriggerOnChange(ControllerTriggerType::Type, true);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
@ -1088,30 +1111,37 @@ LedPattern EmulatedController::GetLedPattern() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ButtonValues EmulatedController::GetButtonsValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.button_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SticksValues EmulatedController::GetSticksValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.stick_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TriggerValues EmulatedController::GetTriggersValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.trigger_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ControllerMotionValues EmulatedController::GetMotionValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.motion_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ColorValues EmulatedController::GetColorsValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.color_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BatteryValues EmulatedController::GetBatteryValues() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.battery_values;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
HomeButtonState EmulatedController::GetHomeButtons() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@ -1119,6 +1149,7 @@ HomeButtonState EmulatedController::GetHomeButtons() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CaptureButtonState EmulatedController::GetCaptureButtons() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@ -1126,6 +1157,7 @@ CaptureButtonState EmulatedController::GetCaptureButtons() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NpadButtonState EmulatedController::GetNpadButtons() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@ -1133,6 +1165,7 @@ NpadButtonState EmulatedController::GetNpadButtons() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DebugPadButton EmulatedController::GetDebugPadButtons() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@ -1140,20 +1173,27 @@ DebugPadButton EmulatedController::GetDebugPadButtons() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
AnalogSticks EmulatedController::GetSticks() const {
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Some drivers like stick from buttons need constant refreshing
|
|
|
|
|
for (auto& device : stick_devices) {
|
|
|
|
|
if (!device) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
lock.unlock();
|
|
|
|
|
device->SoftUpdate();
|
|
|
|
|
lock.lock();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return controller.analog_stick_state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
NpadGcTriggerState EmulatedController::GetTriggers() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
if (is_configuring) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
@ -1161,26 +1201,35 @@ NpadGcTriggerState EmulatedController::GetTriggers() const {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MotionState EmulatedController::GetMotions() const {
|
|
|
|
|
std::unique_lock lock{mutex};
|
|
|
|
|
|
|
|
|
|
// Some drivers like mouse motion need constant refreshing
|
|
|
|
|
if (force_update_motion) {
|
|
|
|
|
for (auto& device : motion_devices) {
|
|
|
|
|
if (!device) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
lock.unlock();
|
|
|
|
|
device->ForceUpdate();
|
|
|
|
|
lock.lock();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return controller.motion_state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ControllerColors EmulatedController::GetColors() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.colors_state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
BatteryLevelState EmulatedController::GetBattery() const {
|
|
|
|
|
std::scoped_lock lock{mutex};
|
|
|
|
|
return controller.battery_state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
|
|
|
|
|
std::scoped_lock lock{callback_mutex};
|
|
|
|
|
for (const auto& poller_pair : callback_list) {
|
|
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const ControllerUpdateCallback& poller = poller_pair.second;
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if (!is_npad_service_update && poller.is_npad_service) {
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@ -1193,13 +1242,13 @@ void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npa
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}
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int EmulatedController::SetCallback(ControllerUpdateCallback update_callback) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{callback_mutex};
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callback_list.insert_or_assign(last_callback_key, std::move(update_callback));
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return last_callback_key++;
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}
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void EmulatedController::DeleteCallback(int key) {
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std::lock_guard lock{mutex};
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std::scoped_lock lock{callback_mutex};
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const auto& iterator = callback_list.find(key);
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if (iterator == callback_list.end()) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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