Update configure_input_player.cpp

master
CJBok 2020-01-03 09:11:34 +07:00 committed by GitHub
parent 4a566b9828
commit 351e3fb72e
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 23 additions and 23 deletions

@ -248,23 +248,23 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
button->setContextMenuPolicy(Qt::CustomContextMenu); button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::clicked, [=] { connect(button, &QPushButton::clicked, [=] {
HandleClick(button_map[button_id], HandleClick(button_map[button_id],
[=](Common::ParamPackage params) { [=](Common::ParamPackage params) {
// Workaround for ZL & ZR for analog triggers like on XBOX controllors. // Workaround for ZL & ZR for analog triggers like on XBOX controllors.
// Analog triggers (from controllers like the XBOX controller) would not // Analog triggers (from controllers like the XBOX controller) would not
// work due to a different range of their signals (from 0 to 255 on // work due to a different range of their signals (from 0 to 255 on
// analog triggers instead of -32768 to 32768 on analog joysticks). The // analog triggers instead of -32768 to 32768 on analog joysticks). The
// SDL driver misinterprets analog triggers as analog joysticks. // SDL driver misinterprets analog triggers as analog joysticks.
// TODO: reinterpret the signal range for analog triggers to map the // TODO: reinterpret the signal range for analog triggers to map the
// values correctly. This is required for the correct emulation of the // values correctly. This is required for the correct emulation of the
// analog triggers of the GameCube controller. // analog triggers of the GameCube controller.
if (button_id == Settings::NativeButton::ZL || if (button_id == Settings::NativeButton::ZL ||
button_id == Settings::NativeButton::ZR) { button_id == Settings::NativeButton::ZR) {
params.Set("direction", "+"); params.Set("direction", "+");
params.Set("threshold", "0.5"); params.Set("threshold", "0.5");
} }
buttons_param[button_id] = std::move(params); buttons_param[button_id] = std::move(params);
}, },
InputCommon::Polling::DeviceType::Button); InputCommon::Polling::DeviceType::Button);
}); });
connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) { connect(button, &QPushButton::customContextMenuRequested, [=](const QPoint& menu_location) {
QMenu context_menu; QMenu context_menu;
@ -291,11 +291,11 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
analog_button->setContextMenuPolicy(Qt::CustomContextMenu); analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::clicked, [=]() { connect(analog_button, &QPushButton::clicked, [=]() {
HandleClick(analog_map_buttons[analog_id][sub_button_id], HandleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) { [=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id], SetAnalogButton(params, analogs_param[analog_id],
analog_sub_buttons[sub_button_id]); analog_sub_buttons[sub_button_id]);
}, },
InputCommon::Polling::DeviceType::Button); InputCommon::Polling::DeviceType::Button);
}); });
connect(analog_button, &QPushButton::customContextMenuRequested, connect(analog_button, &QPushButton::customContextMenuRequested,
[=](const QPoint& menu_location) { [=](const QPoint& menu_location) {