@ -435,7 +435,7 @@ void RasterizerOpenGL::Clear() {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth = true;
// TODO: Signal state tracker about these changes
state_tracker.NotifyDepthMask();
glDepthMask(GL_TRUE);
}
if (regs.clear_buffers.S) {
@ -149,6 +149,11 @@ public:
flags[OpenGL::Dirty::CullTest] = true;
void NotifyDepthMask() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::DepthMask] = true;
void NotifyDepthTest() {
flags[OpenGL::Dirty::DepthTest] = true;