|
|
|
@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
bool is_bindless = false;
|
|
|
|
|
switch (opcode->get().GetId()) {
|
|
|
|
|
case OpCode::Id::TEX: {
|
|
|
|
|
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TextureType texture_type{instr.tex.texture_type};
|
|
|
|
|
const bool is_array = instr.tex.array != 0;
|
|
|
|
|
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
|
|
|
|
@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
|
|
|
|
|
"AOFFI is not implemented");
|
|
|
|
|
|
|
|
|
|
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const TextureType texture_type{instr.tex_b.texture_type};
|
|
|
|
|
const bool is_array = instr.tex_b.array != 0;
|
|
|
|
|
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
|
|
|
|
@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
|
|
|
|
|
const auto process_mode = instr.texs.GetTextureProcessMode();
|
|
|
|
|
|
|
|
|
|
if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Node4 components =
|
|
|
|
|
GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
|
|
|
|
|
|
|
|
|
@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
|
|
|
|
|
"PTP is not implemented");
|
|
|
|
|
|
|
|
|
|
if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto texture_type = instr.tld4.texture_type.Value();
|
|
|
|
|
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
|
|
|
|
|
: instr.tld4.UsesMiscMode(TextureMiscMode::DC);
|
|
|
|
@ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
case OpCode::Id::TLD4S: {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
|
|
|
|
|
"AOFFI is not implemented");
|
|
|
|
|
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
|
|
|
|
|
const Node op_a = GetRegister(instr.gpr8);
|
|
|
|
@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
is_bindless = true;
|
|
|
|
|
[[fallthrough]];
|
|
|
|
|
case OpCode::Id::TXQ: {
|
|
|
|
|
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO: The new commits on the texture refactor, change the way samplers work.
|
|
|
|
|
// Sadly, not all texture instructions specify the type of texture their sampler
|
|
|
|
|
// uses. This must be fixed at a later instance.
|
|
|
|
@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
|
|
|
|
|
"NDV is not implemented");
|
|
|
|
|
|
|
|
|
|
if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto texture_type = instr.tmml.texture_type.Value();
|
|
|
|
|
const bool is_array = instr.tmml.array != 0;
|
|
|
|
|
const auto& sampler =
|
|
|
|
@ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
|
|
|
|
|
|
|
|
|
|
if (instr.tld.nodep_flag) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|
|
|
|
"AOFFI is not implemented");
|
|
|
|
|
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
|
|
|
|
|
|
|
|
|
|
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
|
|
|
|
|
LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const Node4 components = GetTldsCode(instr, texture_type, is_array);
|
|
|
|
|
|
|
|
|
|
if (instr.tlds.fp32_flag) {
|
|
|
|
|