shader/texture: Remove NODEP warnings

These warnings don't offer meaningful information while decoding
shaders. Remove them.
master
ReinUsesLisp 2019-11-04 02:17:19 +07:00
parent 654b77d2ec
commit 35d40b74b3
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
1 changed files with 0 additions and 35 deletions

@ -44,10 +44,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
bool is_bindless = false; bool is_bindless = false;
switch (opcode->get().GetId()) { switch (opcode->get().GetId()) {
case OpCode::Id::TEX: { case OpCode::Id::TEX: {
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
}
const TextureType texture_type{instr.tex.texture_type}; const TextureType texture_type{instr.tex.texture_type};
const bool is_array = instr.tex.array != 0; const bool is_array = instr.tex.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@ -62,10 +58,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented"); "AOFFI is not implemented");
if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
}
const TextureType texture_type{instr.tex_b.texture_type}; const TextureType texture_type{instr.tex_b.texture_type};
const bool is_array = instr.tex_b.array != 0; const bool is_array = instr.tex_b.array != 0;
const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI); const bool is_aoffi = instr.tex.UsesMiscMode(TextureMiscMode::AOFFI);
@ -82,10 +74,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode(); const auto process_mode = instr.texs.GetTextureProcessMode();
if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
}
const Node4 components = const Node4 components =
GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
@ -107,10 +95,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
"PTP is not implemented"); "PTP is not implemented");
if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
}
const auto texture_type = instr.tld4.texture_type.Value(); const auto texture_type = instr.tld4.texture_type.Value();
const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC) const bool depth_compare = is_bindless ? instr.tld4_b.UsesMiscMode(TextureMiscMode::DC)
: instr.tld4.UsesMiscMode(TextureMiscMode::DC); : instr.tld4.UsesMiscMode(TextureMiscMode::DC);
@ -125,9 +109,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4S: { case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented"); "AOFFI is not implemented");
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
}
const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
const Node op_a = GetRegister(instr.gpr8); const Node op_a = GetRegister(instr.gpr8);
@ -164,10 +145,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
is_bindless = true; is_bindless = true;
[[fallthrough]]; [[fallthrough]];
case OpCode::Id::TXQ: { case OpCode::Id::TXQ: {
if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
}
// TODO: The new commits on the texture refactor, change the way samplers work. // TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler // Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance. // uses. This must be fixed at a later instance.
@ -205,10 +182,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented"); "NDV is not implemented");
if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
}
auto texture_type = instr.tmml.texture_type.Value(); auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0; const bool is_array = instr.tmml.array != 0;
const auto& sampler = const auto& sampler =
@ -254,10 +227,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld.ms, "MS is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tld.cl, "CL is not implemented");
if (instr.tld.nodep_flag) {
LOG_WARNING(HW_GPU, "TLD.NODEP implementation is incomplete");
}
WriteTexInstructionFloat(bb, instr, GetTldCode(instr)); WriteTexInstructionFloat(bb, instr, GetTldCode(instr));
break; break;
} }
@ -269,10 +238,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
"AOFFI is not implemented"); "AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete");
}
const Node4 components = GetTldsCode(instr, texture_type, is_array); const Node4 components = GetTldsCode(instr, texture_type, is_array);
if (instr.tlds.fp32_flag) { if (instr.tlds.fp32_flag) {