common: logging: Restructure backend code
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include "common/common_types.h"
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namespace Common::Log {
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/// Specifies the severity or level of detail of the log message.
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enum class Level : u8 {
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Trace, ///< Extremely detailed and repetitive debugging information that is likely to
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///< pollute logs.
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Debug, ///< Less detailed debugging information.
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Info, ///< Status information from important points during execution.
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Warning, ///< Minor or potential problems found during execution of a task.
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Error, ///< Major problems found during execution of a task that prevent it from being
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///< completed.
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Critical, ///< Major problems during execution that threaten the stability of the entire
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///< application.
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Count ///< Total number of logging levels
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};
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/**
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* Specifies the sub-system that generated the log message.
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*
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* @note If you add a new entry here, also add a corresponding one to `ALL_LOG_CLASSES` in
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* filter.cpp.
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*/
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enum class Class : u8 {
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Log, ///< Messages about the log system itself
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Common, ///< Library routines
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Common_Filesystem, ///< Filesystem interface library
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Common_Memory, ///< Memory mapping and management functions
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Core, ///< LLE emulation core
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Core_ARM, ///< ARM CPU core
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Core_Timing, ///< CoreTiming functions
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Config, ///< Emulator configuration (including commandline)
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Debug, ///< Debugging tools
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Debug_Emulated, ///< Debug messages from the emulated programs
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Debug_GPU, ///< GPU debugging tools
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Debug_Breakpoint, ///< Logging breakpoints and watchpoints
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Debug_GDBStub, ///< GDB Stub
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Kernel, ///< The HLE implementation of the CTR kernel
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Kernel_SVC, ///< Kernel system calls
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Service, ///< HLE implementation of system services. Each major service
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///< should have its own subclass.
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Service_ACC, ///< The ACC (Accounts) service
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Service_AM, ///< The AM (Applet manager) service
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Service_AOC, ///< The AOC (AddOn Content) service
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Service_APM, ///< The APM (Performance) service
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Service_ARP, ///< The ARP service
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Service_Audio, ///< The Audio (Audio control) service
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Service_BCAT, ///< The BCAT service
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Service_BGTC, ///< The BGTC (Background Task Controller) service
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Service_BPC, ///< The BPC service
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Service_BTDRV, ///< The Bluetooth driver service
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Service_BTM, ///< The BTM service
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Service_Capture, ///< The capture service
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Service_ERPT, ///< The error reporting service
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Service_ETicket, ///< The ETicket service
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Service_EUPLD, ///< The error upload service
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Service_Fatal, ///< The Fatal service
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Service_FGM, ///< The FGM service
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Service_Friend, ///< The friend service
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Service_FS, ///< The FS (Filesystem) service
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Service_GRC, ///< The game recording service
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Service_HID, ///< The HID (Human interface device) service
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Service_IRS, ///< The IRS service
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Service_LBL, ///< The LBL (LCD backlight) service
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Service_LDN, ///< The LDN (Local domain network) service
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Service_LDR, ///< The loader service
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Service_LM, ///< The LM (Logger) service
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Service_Migration, ///< The migration service
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Service_Mii, ///< The Mii service
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Service_MM, ///< The MM (Multimedia) service
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Service_NCM, ///< The NCM service
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Service_NFC, ///< The NFC (Near-field communication) service
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Service_NFP, ///< The NFP service
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Service_NIFM, ///< The NIFM (Network interface) service
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Service_NIM, ///< The NIM service
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Service_NPNS, ///< The NPNS service
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Service_NS, ///< The NS services
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Service_NVDRV, ///< The NVDRV (Nvidia driver) service
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Service_OLSC, ///< The OLSC service
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Service_PCIE, ///< The PCIe service
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Service_PCTL, ///< The PCTL (Parental control) service
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Service_PCV, ///< The PCV service
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Service_PM, ///< The PM service
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Service_PREPO, ///< The PREPO (Play report) service
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Service_PSC, ///< The PSC service
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Service_PSM, ///< The PSM service
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Service_SET, ///< The SET (Settings) service
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Service_SM, ///< The SM (Service manager) service
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Service_SPL, ///< The SPL service
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Service_SSL, ///< The SSL service
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Service_TCAP, ///< The TCAP service.
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Service_Time, ///< The time service
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Service_USB, ///< The USB (Universal Serial Bus) service
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Service_VI, ///< The VI (Video interface) service
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Service_WLAN, ///< The WLAN (Wireless local area network) service
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HW, ///< Low-level hardware emulation
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HW_Memory, ///< Memory-map and address translation
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HW_LCD, ///< LCD register emulation
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HW_GPU, ///< GPU control emulation
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HW_AES, ///< AES engine emulation
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IPC, ///< IPC interface
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Frontend, ///< Emulator UI
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Render_Vulkan, ///< Vulkan backend
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Audio, ///< Audio emulation
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Audio_DSP, ///< The HLE implementation of the DSP
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Audio_Sink, ///< Emulator audio output backend
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Loader, ///< ROM loader
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CheatEngine, ///< Memory manipulation and engine VM functions
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Crypto, ///< Cryptographic engine/functions
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Input, ///< Input emulation
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Network, ///< Network emulation
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WebService, ///< Interface to yuzu Web Services
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Count ///< Total number of logging classes
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};
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/**
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* A log entry. Log entries are store in a structured format to permit more varied output
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* formatting on different frontends, as well as facilitating filtering and aggregation.
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*/
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struct Entry {
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std::chrono::microseconds timestamp;
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Class log_class{};
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Level log_level{};
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const char* filename = nullptr;
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unsigned int line_num = 0;
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std::string function;
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std::string message;
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bool final_entry = false;
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};
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} // namespace Common::Log
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