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@ -734,7 +734,6 @@ void CachedSurface::FlushGLBuffer() {
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glPixelStorei(GL_PACK_ROW_LENGTH, 0);
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ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
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params.height);
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ASSERT(params.type != SurfaceType::Fill);
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const u8* const texture_src_data = Memory::GetPointer(params.addr);
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ASSERT(texture_src_data);
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if (params.is_tiled) {
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@ -904,9 +903,6 @@ void CachedSurface::EnsureTextureView() {
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
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if (params.type == SurfaceType::Fill)
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return;
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MICROPROFILE_SCOPE(OpenGL_TextureUL);
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for (u32 i = 0; i < params.max_mip_level; i++)
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