android: Expose fastmem option

master
Charles Lombardo 2023-06-15 16:49:09 +07:00
parent 5aca03d0ff
commit 3ac2c74e85
4 changed files with 59 additions and 29 deletions

@ -8,6 +8,8 @@ enum class BooleanSetting(
override val section: String, override val section: String,
override val defaultValue: Boolean override val defaultValue: Boolean
) : AbstractBooleanSetting { ) : AbstractBooleanSetting {
FASTMEM("cpuopt_fastmem", Settings.SECTION_CPU, true),
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives", Settings.SECTION_CPU, true),
PICTURE_IN_PICTURE("picture_in_picture", Settings.SECTION_GENERAL, true), PICTURE_IN_PICTURE("picture_in_picture", Settings.SECTION_GENERAL, true),
USE_CUSTOM_RTC("custom_rtc_enabled", Settings.SECTION_SYSTEM, false); USE_CUSTOM_RTC("custom_rtc_enabled", Settings.SECTION_SYSTEM, false);

@ -487,6 +487,28 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.RENDERER_DEBUG.defaultValue IntSetting.RENDERER_DEBUG.defaultValue
) )
) )
val fastmem = object : AbstractBooleanSetting {
override var boolean: Boolean
get() =
BooleanSetting.FASTMEM.boolean && BooleanSetting.FASTMEM_EXCLUSIVES.boolean
set(value) {
BooleanSetting.FASTMEM.boolean = value
BooleanSetting.FASTMEM_EXCLUSIVES.boolean = value
}
override val key: String? = null
override val section: String = Settings.SECTION_CPU
override val isRuntimeEditable: Boolean = false
override val valueAsString: String = ""
override val defaultValue: Any = true
}
add(
SwitchSetting(
fastmem,
R.string.fastmem,
0
)
)
} }
} }
} }

@ -1,16 +1,16 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools" xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:background="?android:attr/selectableItemBackground" android:background="?android:attr/selectableItemBackground"
android:clickable="true" android:clickable="true"
android:focusable="true" android:focusable="true"
android:minHeight="72dp" android:minHeight="72dp"
android:paddingVertical="@dimen/spacing_large"
android:paddingStart="@dimen/spacing_large" android:paddingStart="@dimen/spacing_large"
android:paddingEnd="24dp" android:paddingEnd="24dp">
android:paddingVertical="@dimen/spacing_large">
<com.google.android.material.materialswitch.MaterialSwitch <com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switch_widget" android:id="@+id/switch_widget"
@ -19,32 +19,35 @@
android:layout_alignParentEnd="true" android:layout_alignParentEnd="true"
android:layout_centerVertical="true" /> android:layout_centerVertical="true" />
<com.google.android.material.textview.MaterialTextView <LinearLayout
style="@style/TextAppearance.Material3.BodySmall" android:layout_width="match_parent"
android:id="@+id/text_setting_description"
android:layout_width="wrap_content"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignStart="@+id/text_setting_name"
android:layout_below="@+id/text_setting_name"
android:layout_marginEnd="@dimen/spacing_large"
android:layout_marginTop="@dimen/spacing_small"
android:layout_toStartOf="@+id/switch_widget"
android:textAlignment="viewStart"
tools:text="@string/frame_limit_enable_description" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.HeadlineMedium"
android:id="@+id/text_setting_name"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_alignParentStart="true"
android:layout_alignParentTop="true" android:layout_alignParentTop="true"
android:layout_centerVertical="true"
android:layout_marginEnd="@dimen/spacing_large" android:layout_marginEnd="@dimen/spacing_large"
android:layout_toStartOf="@+id/switch_widget" android:layout_toStartOf="@+id/switch_widget"
android:textSize="16sp" android:gravity="center_vertical"
android:textAlignment="viewStart" android:orientation="vertical">
app:lineHeight="28dp"
tools:text="@string/frame_limit_enable" /> <com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_name"
style="@style/TextAppearance.Material3.HeadlineMedium"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAlignment="viewStart"
android:textSize="16sp"
app:lineHeight="28dp"
tools:text="@string/frame_limit_enable" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/text_setting_description"
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="@dimen/spacing_small"
android:textAlignment="viewStart"
tools:text="@string/frame_limit_enable_description" />
</LinearLayout>
</RelativeLayout> </RelativeLayout>

@ -158,7 +158,6 @@
<string name="set_custom_rtc">Set custom RTC</string> <string name="set_custom_rtc">Set custom RTC</string>
<!-- Graphics settings strings --> <!-- Graphics settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_accuracy">Accuracy level</string> <string name="renderer_accuracy">Accuracy level</string>
<string name="renderer_resolution">Resolution (Handheld/Docked)</string> <string name="renderer_resolution">Resolution (Handheld/Docked)</string>
<string name="renderer_vsync">VSync mode</string> <string name="renderer_vsync">VSync mode</string>
@ -172,11 +171,15 @@
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string> <string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously, reducing stutter but may introduce glitches.</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string> <string name="renderer_reactive_flushing">Use reactive flushing</string>
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string> <string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="renderer_debug">Graphics debugging</string>
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
<string name="use_disk_shader_cache">Disk shader cache</string> <string name="use_disk_shader_cache">Disk shader cache</string>
<string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string> <string name="use_disk_shader_cache_description">Reduces stuttering by locally storing and loading generated shaders.</string>
<!-- Debug settings strings -->
<string name="renderer_api">API</string>
<string name="renderer_debug">Graphics debugging</string>
<string name="renderer_debug_description">Sets the graphics API to a slow debugging mode.</string>
<string name="fastmem">Fastmem</string>
<!-- Audio settings strings --> <!-- Audio settings strings -->
<string name="audio_volume">Volume</string> <string name="audio_volume">Volume</string>
<string name="audio_volume_description">Specifies the volume of audio output.</string> <string name="audio_volume_description">Specifies the volume of audio output.</string>