|
|
|
@ -1464,19 +1464,27 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
|
|
|
|
|
overlap_ids.push_back(overlap_id);
|
|
|
|
|
overlap.Pick();
|
|
|
|
|
const VAddr overlap_cpu_addr = overlap.CpuAddr();
|
|
|
|
|
if (overlap_cpu_addr < begin) {
|
|
|
|
|
const bool expands_left = overlap_cpu_addr < begin;
|
|
|
|
|
if (expands_left) {
|
|
|
|
|
cpu_addr = begin = overlap_cpu_addr;
|
|
|
|
|
}
|
|
|
|
|
end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
|
|
|
|
|
|
|
|
|
|
const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
|
|
|
|
|
const bool expands_right = overlap_end > end;
|
|
|
|
|
if (overlap_end > end) {
|
|
|
|
|
end = overlap_end;
|
|
|
|
|
}
|
|
|
|
|
stream_score += overlap.StreamScore();
|
|
|
|
|
if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
|
|
|
|
|
// When this memory region has been joined a bunch of times, we assume it's being used
|
|
|
|
|
// as a stream buffer. Increase the size to skip constantly recreating buffers.
|
|
|
|
|
has_stream_leap = true;
|
|
|
|
|
begin -= PAGE_SIZE * 256;
|
|
|
|
|
cpu_addr = begin;
|
|
|
|
|
end += PAGE_SIZE * 256;
|
|
|
|
|
if (expands_right) {
|
|
|
|
|
begin -= PAGE_SIZE * 256;
|
|
|
|
|
cpu_addr = begin;
|
|
|
|
|
}
|
|
|
|
|
if (expands_left) {
|
|
|
|
|
end += PAGE_SIZE * 256;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return OverlapResult{
|
|
|
|
|