glsl: Implement some attribute getters and setters

master
ameerj 2021-05-26 00:16:20 +07:00
parent 5399906c26
commit 3d086e6130
10 changed files with 337 additions and 192 deletions

@ -14,17 +14,63 @@ EmitContext::EmitContext(IR::Program& program, [[maybe_unused]] Bindings& bindin
: info{program.info}, profile{profile_} {
std::string header = "#version 450\n";
SetupExtensions(header);
if (program.stage == Stage::Compute) {
stage = program.stage;
switch (program.stage) {
case Stage::VertexA:
case Stage::VertexB:
stage_name = "vertex";
attrib_name = "vertex";
// TODO: add only what's used by the shader
header +=
"out gl_PerVertex {vec4 gl_Position;float gl_PointSize;float gl_ClipDistance[];};";
break;
case Stage::TessellationControl:
case Stage::TessellationEval:
stage_name = "primitive";
attrib_name = "primitive";
break;
case Stage::Geometry:
stage_name = "primitive";
attrib_name = "vertex";
break;
case Stage::Fragment:
stage_name = "fragment";
attrib_name = "fragment";
break;
case Stage::Compute:
stage_name = "invocation";
header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;\n",
program.workgroup_size[0], program.workgroup_size[1],
program.workgroup_size[2]);
break;
}
code += header;
const std::string_view attr_stage{stage == Stage::Fragment ? "fragment" : "vertex"};
for (size_t index = 0; index < info.input_generics.size(); ++index) {
const auto& generic{info.input_generics[index]};
if (generic.used) {
Add("layout(location={})in vec4 in_attr{};", index, index);
}
}
for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
if (!info.stores_frag_color[index]) {
continue;
}
Add("layout(location={})out vec4 frag_color{};", index, index);
}
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
if (info.stores_generics[index]) {
Add("layout(location={}) out vec4 out_attr{};", index, index);
}
}
DefineConstantBuffers();
DefineStorageBuffers();
DefineHelperFunctions();
code += "void main(){\n";
Add("void main(){{");
if (stage == Stage::VertexA || stage == Stage::VertexB) {
Add("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
}
}
void EmitContext::SetupExtensions(std::string& header) {

@ -88,6 +88,11 @@ public:
Add<Type::F32x2>(format_str, inst, args...);
}
template <typename... Args>
void AddF32x4(const char* format_str, IR::Inst& inst, Args&&... args) {
Add<Type::F32x4>(format_str, inst, args...);
}
template <typename... Args>
void Add(const char* format_str, Args&&... args) {
code += fmt::format(format_str, std::forward<Args>(args)...);
@ -100,6 +105,10 @@ public:
const Info& info;
const Profile& profile;
Stage stage{};
std::string_view stage_name = "invalid";
std::string_view attrib_name = "invalid";
private:
void SetupExtensions(std::string& header);
void DefineConstantBuffers();

@ -155,16 +155,14 @@ void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_vie
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractF32x3([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeExtractF32x4([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] std::string_view composite,
[[maybe_unused]] u32 index) {
throw NotImplementedException("GLSL Instruction");
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index) {
ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]);
}
void EmitCompositeInsertF32x2([[maybe_unused]] EmitContext& ctx,

@ -51,4 +51,57 @@ void EmitGetCbufU32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL");
}
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
[[maybe_unused]] std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.AddF32("{}=in_attr{}.{};", inst, index, swizzle);
return;
}
switch (attr) {
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.AddF32("{}=gl_Position.{};", inst, swizzle);
break;
default:
fmt::print("Get attribute {}", attr);
throw NotImplementedException("Get attribute {}", attr);
}
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
[[maybe_unused]] std::string_view vertex) {
const u32 element{static_cast<u32>(attr) % 4};
const char swizzle{"xyzw"[element]};
if (IR::IsGeneric(attr)) {
const u32 index{IR::GenericAttributeIndex(attr)};
ctx.Add("out_attr{}.{}={};", index, swizzle, value);
return;
}
switch (attr) {
case IR::Attribute::PointSize:
ctx.Add("gl_Pointsize={};", value);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
ctx.Add("gl_Position.{}={};", swizzle, value);
break;
default:
fmt::print("Set attribute {}", attr);
throw NotImplementedException("Set attribute {}", attr);
}
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
const char swizzle{"xyzw"[component]};
ctx.Add("frag_color{}.{}={};", index, swizzle, value);
}
} // namespace Shader::Backend::GLSL

@ -0,0 +1,205 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
namespace Shader::Backend::GLSL {
void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view lod_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view dref,
[[maybe_unused]] std::string_view bias_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
[[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view dref,
[[maybe_unused]] std::string_view lod_lc,
[[maybe_unused]] const IR::Value& offset) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] const IR::Value& offset,
[[maybe_unused]] const IR::Value& offset2,
[[maybe_unused]] std::string_view dref) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
[[maybe_unused]] std::string_view ms) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view lod) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view derivates,
[[maybe_unused]] std::string_view offset,
[[maybe_unused]] std::string_view lod_clamp) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords) {
throw NotImplementedException("GLSL Instruction");
}
void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& index,
[[maybe_unused]] std::string_view coords,
[[maybe_unused]] std::string_view color) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBindlessImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGather(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGatherDref(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageFetch(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageQueryDimensions(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageQueryLod(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageGradient(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageRead(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
void EmitBoundImageWrite(EmitContext&) {
throw NotImplementedException("GLSL Instruction");
}
} // namespace Shader::Backend::GLSL

@ -61,7 +61,8 @@ void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
const IR::Value& offset);
void EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
void EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view vertex);
void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
std::string_view vertex);
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex);
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex);
@ -180,8 +181,10 @@ void EmitCompositeConstructF32x4(EmitContext& ctx, std::string_view e1, std::str
std::string_view e3, std::string_view e4);
void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, std::string_view composite, u32 index);
void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite,
u32 index);
void EmitCompositeInsertF32x2(EmitContext& ctx, std::string_view composite, std::string_view object,
u32 index);
void EmitCompositeInsertF32x3(EmitContext& ctx, std::string_view composite, std::string_view object,

@ -83,7 +83,7 @@ void EmitUnreachable(EmitContext& ctx) {
}
void EmitDemoteToHelperInvocation(EmitContext& ctx, std::string_view continue_label) {
NotImplemented();
ctx.Add("discard;");
}
void EmitBarrier(EmitContext& ctx) {
@ -146,15 +146,6 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
void EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view vertex) {
NotImplemented();
}
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
std::string_view vertex) {
NotImplemented();
}
void EmitGetAttributeIndexed(EmitContext& ctx, std::string_view offset, std::string_view vertex) {
NotImplemented();
}
@ -172,10 +163,6 @@ void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) {
NotImplemented();
}
void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) {
NotImplemented();
}
void EmitSetSampleMask(EmitContext& ctx, std::string_view value) {
NotImplemented();
}
@ -456,169 +443,6 @@ void EmitSharedAtomicExchange64(EmitContext& ctx, std::string_view pointer_offse
NotImplemented();
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGather(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageRead(EmitContext&) {
NotImplemented();
}
void EmitBindlessImageWrite(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGather(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGatherDref(EmitContext&) {
NotImplemented();
}
void EmitBoundImageFetch(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryDimensions(EmitContext&) {
NotImplemented();
}
void EmitBoundImageQueryLod(EmitContext&) {
NotImplemented();
}
void EmitBoundImageGradient(EmitContext&) {
NotImplemented();
}
void EmitBoundImageRead(EmitContext&) {
NotImplemented();
}
void EmitBoundImageWrite(EmitContext&) {
NotImplemented();
}
void EmitImageSampleImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view bias_lc,
const IR::Value& offset) {
NotImplemented();
}
void EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view lod_lc,
const IR::Value& offset) {
NotImplemented();
}
void EmitImageSampleDrefImplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view bias_lc, const IR::Value& offset) {
NotImplemented();
}
void EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view dref,
std::string_view lod_lc, const IR::Value& offset) {
NotImplemented();
}
void EmitImageGather(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2) {
NotImplemented();
}
void EmitImageGatherDref(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, const IR::Value& offset, const IR::Value& offset2,
std::string_view dref) {
NotImplemented();
}
void EmitImageFetch(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view offset, std::string_view lod,
std::string_view ms) {
NotImplemented();
}
void EmitImageQueryDimensions(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view lod) {
NotImplemented();
}
void EmitImageQueryLod(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
NotImplemented();
}
void EmitImageGradient(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view derivates, std::string_view offset,
std::string_view lod_clamp) {
NotImplemented();
}
void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords) {
NotImplemented();
}
void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index,
std::string_view coords, std::string_view color) {
NotImplemented();
}
void EmitBindlessImageAtomicIAdd32(EmitContext&) {
NotImplemented();
}

@ -55,6 +55,8 @@ std::string MakeImm(const IR::Value& value) {
return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
case IR::Type::Void:
return "";
default:
throw NotImplementedException("Immediate type {}", value.Type());
}
@ -131,6 +133,10 @@ std::string RegAlloc::GetType(Type type, u32 index) {
return "uvec2 ";
case Type::F32x2:
return "vec2 ";
case Type::U32x4:
return "uvec4 ";
case Type::F32x4:
return "vec4 ";
case Type::Void:
return "";
default:

@ -27,6 +27,8 @@ enum class Type : u32 {
F64,
U32x2,
F32x2,
U32x4,
F32x4,
Void,
};

@ -440,7 +440,6 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
} else {
const auto code{EmitGLSL(profile, runtime_info, program, binding)};
OGLShader shader;
AttachShader(Stage(stage_index), source_program.handle, code);
}
}