glsl: Implement some attribute getters and setters
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitImageSampleImplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageSampleExplicitLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageSampleDrefImplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view bias_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageSampleDrefExplicitLod([[maybe_unused]] EmitContext& ctx,
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[[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view dref,
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[[maybe_unused]] std::string_view lod_lc,
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[[maybe_unused]] const IR::Value& offset) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageGather([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageGatherDref([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] const IR::Value& offset,
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[[maybe_unused]] const IR::Value& offset2,
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[[maybe_unused]] std::string_view dref) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageFetch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view lod,
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[[maybe_unused]] std::string_view ms) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageQueryDimensions([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view lod) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageQueryLod([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageGradient([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view derivates,
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[[maybe_unused]] std::string_view offset,
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[[maybe_unused]] std::string_view lod_clamp) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageRead([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] std::string_view coords,
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[[maybe_unused]] std::string_view color) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBindlessImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleDrefImplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageSampleDrefExplicitLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGather(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGatherDref(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageFetch(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageQueryDimensions(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageQueryLod(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageGradient(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageRead(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitBoundImageWrite(EmitContext&) {
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throw NotImplementedException("GLSL Instruction");
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}
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} // namespace Shader::Backend::GLSL
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