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@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
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auto& player = Settings::values.players.GetValue()[player_index];
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auto& player = Settings::values.players.GetValue()[player_index];
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auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
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auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
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const int vibration_strenght = vibration_spinboxes[player_index]->value();
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const int vibration_strength = vibration_spinboxes[player_index]->value();
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const auto& buttons = controller->GetButtonsValues();
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const auto& buttons = controller->GetButtonsValues();
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bool button_is_pressed = false;
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bool button_is_pressed = false;
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@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
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return;
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return;
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}
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}
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const int old_vibration_enabled = player.vibration_enabled;
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const bool old_vibration_enabled = player.vibration_enabled;
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const bool old_vibration_strenght = player.vibration_strength;
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const int old_vibration_strength = player.vibration_strength;
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player.vibration_enabled = true;
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player.vibration_enabled = true;
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player.vibration_strength = vibration_strenght;
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player.vibration_strength = vibration_strength;
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const Core::HID::VibrationValue vibration{
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const Core::HID::VibrationValue vibration{
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.low_amplitude = 1.0f,
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.low_amplitude = 1.0f,
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@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
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// Restore previous values
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// Restore previous values
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player.vibration_enabled = old_vibration_enabled;
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player.vibration_enabled = old_vibration_enabled;
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player.vibration_strength = old_vibration_strenght;
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player.vibration_strength = old_vibration_strength;
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}
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}
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void ConfigureVibration::StopVibrations() {
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void ConfigureVibration::StopVibrations() {
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