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@ -32,7 +32,7 @@
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namespace Vulkan {
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namespace {
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[[nodiscard]] std::vector<const char*> RequiredExtensions(
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Core::Frontend::WindowSystemType window_type, bool enable_debug_utils) {
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Core::Frontend::WindowSystemType window_type, bool enable_validation) {
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std::vector<const char*> extensions;
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extensions.reserve(6);
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switch (window_type) {
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@ -65,7 +65,7 @@ namespace {
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if (window_type != Core::Frontend::WindowSystemType::Headless) {
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extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
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}
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if (enable_debug_utils) {
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if (enable_validation) {
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extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
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}
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extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
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@ -95,9 +95,9 @@ namespace {
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return true;
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}
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[[nodiscard]] std::vector<const char*> Layers(bool enable_layers) {
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[[nodiscard]] std::vector<const char*> Layers(bool enable_validation) {
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std::vector<const char*> layers;
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if (enable_layers) {
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if (enable_validation) {
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layers.push_back("VK_LAYER_KHRONOS_validation");
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}
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return layers;
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@ -125,7 +125,7 @@ void RemoveUnavailableLayers(const vk::InstanceDispatch& dld, std::vector<const
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vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceDispatch& dld,
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u32 required_version, Core::Frontend::WindowSystemType window_type,
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bool enable_debug_utils, bool enable_layers) {
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bool enable_validation) {
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if (!library.IsOpen()) {
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LOG_ERROR(Render_Vulkan, "Vulkan library not available");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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@ -138,11 +138,11 @@ vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceD
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LOG_ERROR(Render_Vulkan, "Failed to load Vulkan function pointers");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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}
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const std::vector<const char*> extensions = RequiredExtensions(window_type, enable_debug_utils);
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const std::vector<const char*> extensions = RequiredExtensions(window_type, enable_validation);
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if (!AreExtensionsSupported(dld, extensions)) {
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throw vk::Exception(VK_ERROR_EXTENSION_NOT_PRESENT);
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}
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std::vector<const char*> layers = Layers(enable_layers);
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std::vector<const char*> layers = Layers(enable_validation);
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RemoveUnavailableLayers(dld, layers);
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const u32 available_version = vk::AvailableVersion(dld);
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