Merge pull request #7410 from Nefsen402/wayland-fixes

Wayland fixes
master
liamwhite 2022-12-15 12:05:01 +07:00 committed by GitHub
commit 3ff7a5de1a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 121 additions and 62 deletions

@ -131,6 +131,10 @@ public:
return active_config; return active_config;
} }
bool StrictContextRequired() const {
return strict_context_required;
}
/** /**
* Requests the internal configuration to be replaced by the specified argument at some point in * Requests the internal configuration to be replaced by the specified argument at some point in
* the future. * the future.
@ -207,6 +211,8 @@ protected:
WindowSystemInfo window_info; WindowSystemInfo window_info;
bool strict_context_required = false;
private: private:
/** /**
* Handler called when the minimal client area was requested to be changed via SetConfig. * Handler called when the minimal client area was requested to be changed via SetConfig.

@ -223,8 +223,6 @@ struct GPU::Impl {
/// core timing events. /// core timing events.
void Start() { void Start() {
gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler); gpu_thread.StartThread(*renderer, renderer->Context(), *scheduler);
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
cpu_context->MakeCurrent();
} }
void NotifyShutdown() { void NotifyShutdown() {
@ -235,6 +233,9 @@ struct GPU::Impl {
/// Obtain the CPU Context /// Obtain the CPU Context
void ObtainContext() { void ObtainContext() {
if (!cpu_context) {
cpu_context = renderer->GetRenderWindow().CreateSharedContext();
}
cpu_context->MakeCurrent(); cpu_context->MakeCurrent();
} }

@ -112,7 +112,7 @@ bool IsASTCSupported() {
} }
} // Anonymous namespace } // Anonymous namespace
Device::Device() { Device::Device(Core::Frontend::EmuWindow& emu_window) {
if (!GLAD_GL_VERSION_4_6) { if (!GLAD_GL_VERSION_4_6) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available"); LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"}; throw std::runtime_error{"Insufficient version"};
@ -126,9 +126,9 @@ Device::Device() {
const bool is_intel = vendor_name == "Intel"; const bool is_intel = vendor_name == "Intel";
#ifdef __unix__ #ifdef __unix__
const bool is_linux = true; constexpr bool is_linux = true;
#else #else
const bool is_linux = false; constexpr bool is_linux = false;
#endif #endif
bool disable_fast_buffer_sub_data = false; bool disable_fast_buffer_sub_data = false;
@ -193,9 +193,11 @@ Device::Device() {
} }
} }
strict_context_required = emu_window.StrictContextRequired();
// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
// Blocks EGL on Wayland from using asynchronous shader compilation.
use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
!(is_amd || (is_intel && !is_linux)); !(is_amd || (is_intel && !is_linux)) && !strict_context_required;
use_driver_cache = is_nvidia; use_driver_cache = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);

@ -5,6 +5,7 @@
#include <cstddef> #include <cstddef>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/frontend/emu_window.h"
#include "shader_recompiler/stage.h" #include "shader_recompiler/stage.h"
namespace Settings { namespace Settings {
@ -15,7 +16,7 @@ namespace OpenGL {
class Device { class Device {
public: public:
explicit Device(); explicit Device(Core::Frontend::EmuWindow& emu_window);
[[nodiscard]] std::string GetVendorName() const; [[nodiscard]] std::string GetVendorName() const;
@ -173,6 +174,10 @@ public:
return can_report_memory; return can_report_memory;
} }
bool StrictContextRequired() const {
return strict_context_required;
}
private: private:
static bool TestVariableAoffi(); static bool TestVariableAoffi();
static bool TestPreciseBug(); static bool TestPreciseBug();
@ -216,6 +221,7 @@ private:
bool has_cbuf_ftou_bug{}; bool has_cbuf_ftou_bug{};
bool has_bool_ref_bug{}; bool has_bool_ref_bug{};
bool can_report_memory{}; bool can_report_memory{};
bool strict_context_required{};
std::string vendor_name; std::string vendor_name;
}; };

@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
state_tracker{state_tracker_}, shader_notify{shader_notify_}, state_tracker{state_tracker_}, shader_notify{shader_notify_},
use_asynchronous_shaders{device.UseAsynchronousShaders()}, use_asynchronous_shaders{device.UseAsynchronousShaders()},
strict_context_required{device.StrictContextRequired()},
profile{ profile{
.supported_spirv = 0x00010000, .supported_spirv = 0x00010000,
@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
} }
shader_cache_filename = base_dir / "opengl.bin"; shader_cache_filename = base_dir / "opengl.bin";
if (!workers) { if (!workers && !strict_context_required) {
workers = CreateWorkers(); workers = CreateWorkers();
} }
std::optional<Context> strict_context;
if (strict_context_required) {
strict_context.emplace(emu_window);
}
struct { struct {
std::mutex mutex; std::mutex mutex;
size_t total{}; size_t total{};
@ -265,11 +271,17 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
bool has_loaded{}; bool has_loaded{};
} state; } state;
const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
if (strict_context_required) {
work(&strict_context.value());
} else {
workers->QueueWork(std::move(work));
}
}};
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineKey key; ComputePipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key)); file.read(reinterpret_cast<char*>(&key), sizeof(key));
workers->QueueWork( queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
ctx->pools.ReleaseContents(); ctx->pools.ReleaseContents();
auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
std::scoped_lock lock{state.mutex}; std::scoped_lock lock{state.mutex};
@ -286,8 +298,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineKey key; GraphicsPipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key)); file.read(reinterpret_cast<char*>(&key), sizeof(key));
workers->QueueWork( queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
boost::container::static_vector<Shader::Environment*, 5> env_ptrs; boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
for (auto& env : envs) { for (auto& env : envs) {
env_ptrs.push_back(&env); env_ptrs.push_back(&env);
@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
state.has_loaded = true; state.has_loaded = true;
lock.unlock(); lock.unlock();
if (strict_context_required) {
return;
}
workers->WaitForRequests(stop_loading); workers->WaitForRequests(stop_loading);
if (!use_asynchronous_shaders) { if (!use_asynchronous_shaders) {
workers.reset(); workers.reset();

@ -69,6 +69,7 @@ private:
StateTracker& state_tracker; StateTracker& state_tracker;
VideoCore::ShaderNotify& shader_notify; VideoCore::ShaderNotify& shader_notify;
const bool use_asynchronous_shaders; const bool use_asynchronous_shaders;
const bool strict_context_required;
GraphicsPipelineKey graphics_key{}; GraphicsPipelineKey graphics_key{};
GraphicsPipeline* current_pipeline{}; GraphicsPipeline* current_pipeline{};

@ -140,8 +140,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_, Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
std::unique_ptr<Core::Frontend::GraphicsContext> context_) std::unique_ptr<Core::Frontend::GraphicsContext> context_)
: RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_}, : RendererBase{emu_window_, std::move(context_)}, telemetry_session{telemetry_session_},
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, state_tracker{}, emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, device{emu_window_},
program_manager{device}, state_tracker{}, program_manager{device},
rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) { rasterizer(emu_window, gpu, cpu_memory, device, screen_info, program_manager, state_tracker) {
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) { if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
glEnable(GL_DEBUG_OUTPUT); glEnable(GL_DEBUG_OUTPUT);

@ -139,23 +139,25 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
RenderScreenshot(*framebuffer, use_accelerated); RenderScreenshot(*framebuffer, use_accelerated);
bool has_been_recreated = false; bool has_been_recreated = false;
const auto recreate_swapchain = [&] { const auto recreate_swapchain = [&](u32 width, u32 height) {
if (!has_been_recreated) { if (!has_been_recreated) {
has_been_recreated = true; has_been_recreated = true;
scheduler.Finish(); scheduler.Finish();
} }
const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout(); swapchain.Create(width, height, is_srgb);
swapchain.Create(layout.width, layout.height, is_srgb);
}; };
if (swapchain.NeedsRecreation(is_srgb)) {
recreate_swapchain(); const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
if (swapchain.NeedsRecreation(is_srgb) || swapchain.GetWidth() != layout.width ||
swapchain.GetHeight() != layout.height) {
recreate_swapchain(layout.width, layout.height);
} }
bool is_outdated; bool is_outdated;
do { do {
swapchain.AcquireNextImage(); swapchain.AcquireNextImage();
is_outdated = swapchain.IsOutDated(); is_outdated = swapchain.IsOutDated();
if (is_outdated) { if (is_outdated) {
recreate_swapchain(); recreate_swapchain(layout.width, layout.height);
} }
} while (is_outdated); } while (is_outdated);
if (has_been_recreated) { if (has_been_recreated) {

@ -67,17 +67,19 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi
} // Anonymous namespace } // Anonymous namespace
Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, u32 width, Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_,
u32 height, bool srgb) u32 width_, u32 height_, bool srgb)
: surface{surface_}, device{device_}, scheduler{scheduler_} { : surface{surface_}, device{device_}, scheduler{scheduler_} {
Create(width, height, srgb); Create(width_, height_, srgb);
} }
Swapchain::~Swapchain() = default; Swapchain::~Swapchain() = default;
void Swapchain::Create(u32 width, u32 height, bool srgb) { void Swapchain::Create(u32 width_, u32 height_, bool srgb) {
is_outdated = false; is_outdated = false;
is_suboptimal = false; is_suboptimal = false;
width = width_;
height = height_;
const auto physical_device = device.GetPhysical(); const auto physical_device = device.GetPhysical();
const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)}; const auto capabilities{physical_device.GetSurfaceCapabilitiesKHR(surface)};
@ -88,7 +90,7 @@ void Swapchain::Create(u32 width, u32 height, bool srgb) {
device.GetLogical().WaitIdle(); device.GetLogical().WaitIdle();
Destroy(); Destroy();
CreateSwapchain(capabilities, width, height, srgb); CreateSwapchain(capabilities, srgb);
CreateSemaphores(); CreateSemaphores();
CreateImageViews(); CreateImageViews();
@ -148,8 +150,7 @@ void Swapchain::Present(VkSemaphore render_semaphore) {
} }
} }
void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height, void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb) {
bool srgb) {
const auto physical_device{device.GetPhysical()}; const auto physical_device{device.GetPhysical()};
const auto formats{physical_device.GetSurfaceFormatsKHR(surface)}; const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)}; const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};

@ -80,9 +80,16 @@ public:
return *present_semaphores[frame_index]; return *present_semaphores[frame_index];
} }
u32 GetWidth() const {
return width;
}
u32 GetHeight() const {
return height;
}
private: private:
void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height, void CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, bool srgb);
bool srgb);
void CreateSemaphores(); void CreateSemaphores();
void CreateImageViews(); void CreateImageViews();
@ -105,6 +112,9 @@ private:
std::vector<u64> resource_ticks; std::vector<u64> resource_ticks;
std::vector<vk::Semaphore> present_semaphores; std::vector<vk::Semaphore> present_semaphores;
u32 width;
u32 height;
u32 image_index{}; u32 image_index{};
u32 frame_index{}; u32 frame_index{};

@ -61,8 +61,6 @@ void EmuThread::run() {
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
// execution. // execution.
gpu.Start();
gpu.ObtainContext(); gpu.ObtainContext();
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
@ -77,6 +75,7 @@ void EmuThread::run() {
emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
gpu.ReleaseContext(); gpu.ReleaseContext();
gpu.Start();
system.GetCpuManager().OnGpuReady(); system.GetCpuManager().OnGpuReady();
@ -224,6 +223,7 @@ class RenderWidget : public QWidget {
public: public:
explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) { explicit RenderWidget(GRenderWindow* parent) : QWidget(parent), render_window(parent) {
setAttribute(Qt::WA_NativeWindow); setAttribute(Qt::WA_NativeWindow);
setAttribute(Qt::WA_DontCreateNativeAncestors);
setAttribute(Qt::WA_PaintOnScreen); setAttribute(Qt::WA_PaintOnScreen);
} }
@ -314,6 +314,8 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
input_subsystem->Initialize(); input_subsystem->Initialize();
this->setMouseTracking(true); this->setMouseTracking(true);
strict_context_required = QGuiApplication::platformName() == QStringLiteral("wayland");
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete); connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram, connect(this, &GRenderWindow::ExecuteProgramSignal, parent, &GMainWindow::OnExecuteProgram,
Qt::QueuedConnection); Qt::QueuedConnection);
@ -952,6 +954,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal
bool GRenderWindow::InitializeOpenGL() { bool GRenderWindow::InitializeOpenGL() {
#ifdef HAS_OPENGL #ifdef HAS_OPENGL
if (!QOpenGLContext::supportsThreadedOpenGL()) {
QMessageBox::warning(this, tr("OpenGL not available!"),
tr("OpenGL shared contexts are not supported."));
return false;
}
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
// WA_DontShowOnScreen, WA_DeleteOnClose // WA_DontShowOnScreen, WA_DeleteOnClose
auto child = new OpenGLRenderWidget(this); auto child = new OpenGLRenderWidget(this);

@ -2915,9 +2915,14 @@ static QScreen* GuessCurrentScreen(QWidget* window) {
}); });
} }
bool GMainWindow::UsingExclusiveFullscreen() {
return Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive ||
QGuiApplication::platformName() == QStringLiteral("wayland");
}
void GMainWindow::ShowFullscreen() { void GMainWindow::ShowFullscreen() {
const auto show_fullscreen = [](QWidget* window) { const auto show_fullscreen = [this](QWidget* window) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { if (UsingExclusiveFullscreen()) {
window->showFullScreen(); window->showFullScreen();
return; return;
} }
@ -2945,7 +2950,7 @@ void GMainWindow::ShowFullscreen() {
void GMainWindow::HideFullscreen() { void GMainWindow::HideFullscreen() {
if (ui->action_Single_Window_Mode->isChecked()) { if (ui->action_Single_Window_Mode->isChecked()) {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { if (UsingExclusiveFullscreen()) {
showNormal(); showNormal();
restoreGeometry(UISettings::values.geometry); restoreGeometry(UISettings::values.geometry);
} else { } else {
@ -2959,7 +2964,7 @@ void GMainWindow::HideFullscreen() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked()); statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->menubar->show(); ui->menubar->show();
} else { } else {
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) { if (UsingExclusiveFullscreen()) {
render_window->showNormal(); render_window->showNormal();
render_window->restoreGeometry(UISettings::values.renderwindow_geometry); render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
} else { } else {

@ -320,6 +320,7 @@ private slots:
void OnDisplayTitleBars(bool); void OnDisplayTitleBars(bool);
void InitializeHotkeys(); void InitializeHotkeys();
void ToggleFullscreen(); void ToggleFullscreen();
bool UsingExclusiveFullscreen();
void ShowFullscreen(); void ShowFullscreen();
void HideFullscreen(); void HideFullscreen();
void ToggleWindowMode(); void ToggleWindowMode();

@ -115,7 +115,7 @@ bool EmuWindow_SDL2::IsShown() const {
void EmuWindow_SDL2::OnResize() { void EmuWindow_SDL2::OnResize() {
int width, height; int width, height;
SDL_GetWindowSize(render_window, &width, &height); SDL_GL_GetDrawableSize(render_window, &width, &height);
UpdateCurrentFramebufferLayout(width, height); UpdateCurrentFramebufferLayout(width, height);
} }

@ -104,6 +104,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
exit(1); exit(1);
} }
strict_context_required = strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0;
SetWindowIcon(); SetWindowIcon();
if (fullscreen) { if (fullscreen) {