|
|
@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
|
|
|
|
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
|
|
|
|
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
|
|
|
|
state_tracker{state_tracker_}, shader_notify{shader_notify_},
|
|
|
|
state_tracker{state_tracker_}, shader_notify{shader_notify_},
|
|
|
|
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
|
|
|
use_asynchronous_shaders{device.UseAsynchronousShaders()},
|
|
|
|
|
|
|
|
strict_context_required{device.StrictContextRequired()},
|
|
|
|
profile{
|
|
|
|
profile{
|
|
|
|
.supported_spirv = 0x00010000,
|
|
|
|
.supported_spirv = 0x00010000,
|
|
|
|
|
|
|
|
|
|
|
@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
shader_cache_filename = base_dir / "opengl.bin";
|
|
|
|
shader_cache_filename = base_dir / "opengl.bin";
|
|
|
|
|
|
|
|
|
|
|
|
if (!workers) {
|
|
|
|
if (!workers && !strict_context_required) {
|
|
|
|
workers = CreateWorkers();
|
|
|
|
workers = CreateWorkers();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<Context> strict_context;
|
|
|
|
|
|
|
|
if (strict_context_required) {
|
|
|
|
|
|
|
|
strict_context.emplace(emu_window);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
struct {
|
|
|
|
struct {
|
|
|
|
std::mutex mutex;
|
|
|
|
std::mutex mutex;
|
|
|
|
size_t total{};
|
|
|
|
size_t total{};
|
|
|
@ -265,11 +271,17 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|
|
|
bool has_loaded{};
|
|
|
|
bool has_loaded{};
|
|
|
|
} state;
|
|
|
|
} state;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
|
|
|
|
|
|
|
|
if (strict_context_required) {
|
|
|
|
|
|
|
|
work(&strict_context.value());
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
workers->QueueWork(std::move(work));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}};
|
|
|
|
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
|
|
|
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
|
|
|
ComputePipelineKey key;
|
|
|
|
ComputePipelineKey key;
|
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
|
|
|
workers->QueueWork(
|
|
|
|
queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
|
|
|
[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
|
|
|
|
|
|
|
|
ctx->pools.ReleaseContents();
|
|
|
|
ctx->pools.ReleaseContents();
|
|
|
|
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
|
|
|
|
auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
|
|
|
|
std::scoped_lock lock{state.mutex};
|
|
|
|
std::scoped_lock lock{state.mutex};
|
|
|
@ -286,8 +298,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|
|
|
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
|
|
|
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
|
|
|
GraphicsPipelineKey key;
|
|
|
|
GraphicsPipelineKey key;
|
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
|
|
|
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
|
|
|
workers->QueueWork(
|
|
|
|
queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
|
|
|
[this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
|
|
|
|
|
|
|
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
|
|
|
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
|
|
|
for (auto& env : envs) {
|
|
|
|
for (auto& env : envs) {
|
|
|
|
env_ptrs.push_back(&env);
|
|
|
|
env_ptrs.push_back(&env);
|
|
|
@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
|
|
|
state.has_loaded = true;
|
|
|
|
state.has_loaded = true;
|
|
|
|
lock.unlock();
|
|
|
|
lock.unlock();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (strict_context_required) {
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
workers->WaitForRequests(stop_loading);
|
|
|
|
workers->WaitForRequests(stop_loading);
|
|
|
|
if (!use_asynchronous_shaders) {
|
|
|
|
if (!use_asynchronous_shaders) {
|
|
|
|
workers.reset();
|
|
|
|
workers.reset();
|
|
|
|