Pica/VertexShader: Coding style fixes.

master
Tony Wasserka 2014-12-31 15:02:48 +07:00
parent 323a56f898
commit 40c7200841
1 changed files with 8 additions and 16 deletions

@ -39,38 +39,31 @@ static struct {
static std::array<u32, 1024> shader_memory; static std::array<u32, 1024> shader_memory;
static std::array<u32, 1024> swizzle_data; static std::array<u32, 1024> swizzle_data;
void SubmitShaderMemoryChange(u32 addr, u32 value) void SubmitShaderMemoryChange(u32 addr, u32 value) {
{
shader_memory[addr] = value; shader_memory[addr] = value;
} }
void SubmitSwizzleDataChange(u32 addr, u32 value) void SubmitSwizzleDataChange(u32 addr, u32 value) {
{
swizzle_data[addr] = value; swizzle_data[addr] = value;
} }
Math::Vec4<float24>& GetFloatUniform(u32 index) Math::Vec4<float24>& GetFloatUniform(u32 index) {
{
return shader_uniforms.f[index]; return shader_uniforms.f[index];
} }
bool& GetBoolUniform(u32 index) bool& GetBoolUniform(u32 index) {
{
return shader_uniforms.b[index]; return shader_uniforms.b[index];
} }
Math::Vec4<u8>& GetIntUniform(u32 index) Math::Vec4<u8>& GetIntUniform(u32 index) {
{
return shader_uniforms.i[index]; return shader_uniforms.i[index];
} }
const std::array<u32, 1024>& GetShaderBinary() const std::array<u32, 1024>& GetShaderBinary() {
{
return shader_memory; return shader_memory;
} }
const std::array<u32, 1024>& GetSwizzlePatterns() const std::array<u32, 1024>& GetSwizzlePatterns() {
{
return swizzle_data; return swizzle_data;
} }
@ -444,8 +437,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
} }
} }
OutputVertex RunShader(const InputVertex& input, int num_attributes) OutputVertex RunShader(const InputVertex& input, int num_attributes) {
{
VertexShaderState state; VertexShaderState state;
const u32* main = &shader_memory[registers.vs_main_offset]; const u32* main = &shader_memory[registers.vs_main_offset];