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@ -263,6 +263,7 @@ void GMainWindow::ShutdownGame() {
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// Update the GUI
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// Update the GUI
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ui.action_Start->setEnabled(false);
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ui.action_Start->setEnabled(false);
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ui.action_Start->setText(tr("Start"));
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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render_window->hide();
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render_window->hide();
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@ -291,6 +292,8 @@ void GMainWindow::OnStartGame()
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emu_thread->SetRunning(true);
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emu_thread->SetRunning(true);
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ui.action_Start->setEnabled(false);
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ui.action_Start->setEnabled(false);
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ui.action_Start->setText(tr("Continue"));
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ui.action_Pause->setEnabled(true);
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ui.action_Pause->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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}
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}
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