CFG:U: Add some data to the 0x00050005 config block.

Seems to allow some games to boot further, thanks @Normmatt for sharing this information
master
Subv 2014-12-19 02:04:54 +07:00
parent fa3d72ab3e
commit 462740278d
1 changed files with 11 additions and 6 deletions

@ -16,7 +16,13 @@ namespace CFG_U {
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
static const u64 CFG_SAVE_ID = 0x00010017;
static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
static const char CONSOLE_USERNAME[0x1C] = "THIS IS CITRAAAAAAAAAAAAAA";
/// TODO(Subv): Find out what this actually is
/// Thanks Normmatt for providing this information
static const u8 STEREO_CAMERA_SETTINGS[32] = {
0x00, 0x00, 0x78, 0x42, 0x00, 0x80, 0x90, 0x43, 0x9A, 0x99, 0x99, 0x42, 0xEC, 0x51, 0x38, 0x42,
0x00, 0x00, 0x20, 0x41, 0x00, 0x00, 0xA0, 0x40, 0xEC, 0x51, 0x5E, 0x42, 0x5C, 0x8F, 0xAC, 0x41
};
enum SystemModel {
NINTENDO_3DS,
@ -288,9 +294,9 @@ Interface::Interface() {
// Console-unique ID
config.block_entries[0] = { 0x00090001, offset, 0x8, 0xE };
offset += 0x8;
// Username
config.block_entries[1] = { 0x000A0000, offset, 0x1C, 0xE };
offset += 0x1C;
// Stereo Camera Settings?
config.block_entries[1] = { 0x00050005, offset, 0x20, 0xE };
offset += 0x20;
// System Model (Nintendo 3DS XL)
config.block_entries[2] = { 0x000F0004, NINTENDO_3DS_XL, 0x4, 0x8 };
@ -299,8 +305,7 @@ Interface::Interface() {
// Write the data itself
file->Write(config.block_entries[0].offset_or_data, 0x8, 1,
reinterpret_cast<u8 const*>(&CONSOLE_UNIQUE_ID));
file->Write(config.block_entries[1].offset_or_data, 0x1C, 1,
reinterpret_cast<u8 const*>(CONSOLE_USERNAME));
file->Write(config.block_entries[1].offset_or_data, 0x20, 1, STEREO_CAMERA_SETTINGS);
}
Interface::~Interface() {