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@ -292,12 +292,48 @@ GMainWindow::GMainWindow()
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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connect(ui.menubar, &QMenuBar::hovered, this, &GMainWindow::ShowMouseCursor);
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MigrateConfigFiles();
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ui.action_Fullscreen->setChecked(false);
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QStringList args = QApplication::arguments();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1]);
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if (args.size() < 2) {
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return;
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}
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}
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MigrateConfigFiles();
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QString game_path;
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for (int i = 1; i < args.size(); ++i) {
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// Preserves drag/drop functionality
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if (args.size() == 2 && !args[1].startsWith(QChar::fromLatin1('-'))) {
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game_path = args[1];
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break;
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}
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// Launch game in fullscreen mode
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if (args[i] == QStringLiteral("-f")) {
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ui.action_Fullscreen->setChecked(true);
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continue;
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}
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// Launch game at path
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if (args[i] == QStringLiteral("-g")) {
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if (i >= args.size() - 1) {
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continue;
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}
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if (args[i + 1].startsWith(QChar::fromLatin1('-'))) {
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continue;
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}
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game_path = args[++i];
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}
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}
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if (!game_path.isEmpty()) {
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BootGame(game_path);
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}
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}
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}
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GMainWindow::~GMainWindow() {
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GMainWindow::~GMainWindow() {
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