Merge pull request #9556 from vonchenplus/draw_texture
video_core: Implement maxwell3d draw texture methodmaster
commit
475370c8f8
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include "video_core/host_shaders/blit_color_float_frag.h"
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#include "video_core/host_shaders/full_screen_triangle_vert.h"
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#include "video_core/renderer_opengl/blit_image.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
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BlitImageHelper::BlitImageHelper(ProgramManager& program_manager_)
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: program_manager(program_manager_),
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full_screen_vert(CreateProgram(HostShaders::FULL_SCREEN_TRIANGLE_VERT, GL_VERTEX_SHADER)),
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blit_color_to_color_frag(
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CreateProgram(HostShaders::BLIT_COLOR_FLOAT_FRAG, GL_FRAGMENT_SHADER)) {}
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BlitImageHelper::~BlitImageHelper() = default;
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void BlitImageHelper::BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
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const Region2D& dst_region, const Region2D& src_region,
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const Extent3D& src_size) {
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glEnable(GL_CULL_FACE);
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glDisable(GL_COLOR_LOGIC_OP);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_RASTERIZER_DISCARD);
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glDisable(GL_ALPHA_TEST);
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glDisablei(GL_BLEND, 0);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glCullFace(GL_BACK);
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glFrontFace(GL_CW);
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glDepthRangeIndexed(0, 0.0, 0.0);
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program_manager.BindPresentPrograms(full_screen_vert.handle, blit_color_to_color_frag.handle);
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glProgramUniform2f(full_screen_vert.handle, 0,
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static_cast<float>(src_region.end.x - src_region.start.x) /
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static_cast<float>(src_size.width),
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static_cast<float>(src_region.end.y - src_region.start.y) /
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static_cast<float>(src_size.height));
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glProgramUniform2f(full_screen_vert.handle, 1,
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static_cast<float>(src_region.start.x) / static_cast<float>(src_size.width),
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static_cast<float>(src_region.start.y) /
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static_cast<float>(src_size.height));
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glViewport(std::min(dst_region.start.x, dst_region.end.x),
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std::min(dst_region.start.y, dst_region.end.y),
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std::abs(dst_region.end.x - dst_region.start.x),
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std::abs(dst_region.end.y - dst_region.start.y));
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer);
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glBindSampler(0, src_sampler);
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glBindTextureUnit(0, src_image_view);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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} // namespace OpenGL
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <glad/glad.h>
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/texture_cache/types.h"
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namespace OpenGL {
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using VideoCommon::Extent3D;
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using VideoCommon::Offset2D;
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using VideoCommon::Region2D;
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class ProgramManager;
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class Framebuffer;
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class ImageView;
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class BlitImageHelper {
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public:
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explicit BlitImageHelper(ProgramManager& program_manager);
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~BlitImageHelper();
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void BlitColor(GLuint dst_framebuffer, GLuint src_image_view, GLuint src_sampler,
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const Region2D& dst_region, const Region2D& src_region,
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const Extent3D& src_size);
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private:
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ProgramManager& program_manager;
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OGLProgram full_screen_vert;
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OGLProgram blit_color_to_color_frag;
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};
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} // namespace OpenGL
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <glad/glad.h>
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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namespace OpenGL {
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static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_VERTEX_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_NV,
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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ProgramManager::ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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}
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void ProgramManager::BindComputeProgram(GLuint program) {
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glUseProgram(program);
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is_compute_bound = true;
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}
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void ProgramManager::BindComputeAssemblyProgram(GLuint program) {
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if (current_assembly_compute_program != program) {
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current_assembly_compute_program = program;
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glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program);
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}
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UnbindPipeline();
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}
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void ProgramManager::BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) {
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static constexpr std::array<GLenum, 5> stage_enums{
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GL_VERTEX_SHADER_BIT, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT,
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GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT,
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};
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindPresentPrograms(GLuint vertex, GLuint fragment) {
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if (current_programs[0] != vertex) {
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current_programs[0] = vertex;
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glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex);
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}
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if (current_programs[4] != fragment) {
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current_programs[4] = fragment;
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glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment);
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}
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glUseProgramStages(
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pipeline.handle,
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GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0);
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current_programs[1] = 0;
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current_programs[2] = 0;
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current_programs[3] = 0;
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if (current_stage_mask != 0) {
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current_stage_mask = 0;
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for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) {
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glDisable(program_type);
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}
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}
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BindPipeline();
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}
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void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs,
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u32 stage_mask) {
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const u32 changed_mask = current_stage_mask ^ stage_mask;
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current_stage_mask = stage_mask;
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if (changed_mask != 0) {
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (((changed_mask >> stage) & 1) != 0) {
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if (((stage_mask >> stage) & 1) != 0) {
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glEnable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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} else {
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glDisable(ASSEMBLY_PROGRAM_ENUMS[stage]);
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}
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}
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}
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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if (current_programs[stage] != programs[stage].handle) {
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current_programs[stage] = programs[stage].handle;
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glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle);
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}
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}
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UnbindPipeline();
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}
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void ProgramManager::RestoreGuestCompute() {}
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void ProgramManager::BindPipeline() {
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if (!is_pipeline_bound) {
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is_pipeline_bound = true;
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glBindProgramPipeline(pipeline.handle);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindPipeline() {
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if (is_pipeline_bound) {
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is_pipeline_bound = false;
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glBindProgramPipeline(0);
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}
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UnbindCompute();
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}
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void ProgramManager::UnbindCompute() {
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if (is_compute_bound) {
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is_compute_bound = false;
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glUseProgram(0);
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}
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}
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} // namespace OpenGL
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