video_core/control_flow: Make program_size for ScanFlow() a std::size_t

Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
master
Lioncash 2019-07-16 11:35:33 +07:00
parent 3df9558593
commit 47df844338
2 changed files with 4 additions and 5 deletions

@ -413,8 +413,8 @@ bool TryQuery(CFGRebuildState& state) {
} }
} // Anonymous namespace } // Anonymous namespace
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
u32 start_address) { std::size_t program_size, u32 start_address) {
CFGRebuildState state{program_code, program_size, start_address}; CFGRebuildState state{program_code, program_size, start_address};
// Inspect Code and generate blocks // Inspect Code and generate blocks
state.labels.clear(); state.labels.clear();

@ -4,7 +4,6 @@
#pragma once #pragma once
#include <cstring>
#include <list> #include <list>
#include <optional> #include <optional>
#include <unordered_set> #include <unordered_set>
@ -57,7 +56,7 @@ struct ShaderCharacteristics {
std::unordered_set<u32> labels{}; std::unordered_set<u32> labels{};
}; };
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
u32 start_address); std::size_t program_size, u32 start_address);
} // namespace VideoCommon::Shader } // namespace VideoCommon::Shader