@ -59,7 +59,7 @@ private:
* @param out Pointer to output buffer with flipped framebuffer
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
*/
void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
void FlipFramebuffer(const u8* in, u8* out);
EmuWindow* m_render_window; ///< Handle to render window