|
|
@ -2976,6 +2976,8 @@ private:
|
|
|
|
ASSERT_MSG(!instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
|
|
|
ASSERT_MSG(!instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
|
|
|
|
"NODEP is not implemented");
|
|
|
|
"NODEP is not implemented");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
++shader.scope;
|
|
|
|
|
|
|
|
shader.AddLine('{');
|
|
|
|
// TODO: the new commits on the texture refactor, change the way samplers work.
|
|
|
|
// TODO: the new commits on the texture refactor, change the way samplers work.
|
|
|
|
// Sadly, not all texture instructions specify the type of texture their sampler
|
|
|
|
// Sadly, not all texture instructions specify the type of texture their sampler
|
|
|
|
// uses. This must be fixed at a later instance.
|
|
|
|
// uses. This must be fixed at a later instance.
|
|
|
@ -2983,8 +2985,14 @@ private:
|
|
|
|
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
|
|
|
GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
|
|
|
switch (instr.txq.query_type) {
|
|
|
|
switch (instr.txq.query_type) {
|
|
|
|
case Tegra::Shader::TextureQueryType::Dimension: {
|
|
|
|
case Tegra::Shader::TextureQueryType::Dimension: {
|
|
|
|
const std::string texture = "textureQueryLevels(" + sampler + ')';
|
|
|
|
const std::string texture = "textureSize(" + sampler + ", " +
|
|
|
|
regs.SetRegisterToInteger(instr.gpr0, true, 0, texture, 1, 1);
|
|
|
|
regs.GetRegisterAsInteger(instr.gpr8) + ')';
|
|
|
|
|
|
|
|
const std::string mip_level = "textureQueryLevels(" + sampler + ')';
|
|
|
|
|
|
|
|
shader.AddLine("ivec2 sizes = " + texture + ';');
|
|
|
|
|
|
|
|
regs.SetRegisterToInteger(instr.gpr0, true, 0, "sizes.x", 1, 1);
|
|
|
|
|
|
|
|
regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1);
|
|
|
|
|
|
|
|
regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1);
|
|
|
|
|
|
|
|
regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
default: {
|
|
|
|
default: {
|
|
|
@ -2993,6 +3001,8 @@ private:
|
|
|
|
UNREACHABLE();
|
|
|
|
UNREACHABLE();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
--shader.scope;
|
|
|
|
|
|
|
|
shader.AddLine('}');
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
case OpCode::Id::TMML: {
|
|
|
|
case OpCode::Id::TMML: {
|
|
|
|