Address second part of review comments

master
FearlessTobi 2022-07-15 21:11:09 +07:00
parent 6c8e456185
commit 4b404191cf
9 changed files with 92 additions and 103 deletions

@ -15,27 +15,40 @@ namespace AnnounceMultiplayerRoom {
using MacAddress = std::array<u8, 6>; using MacAddress = std::array<u8, 6>;
struct Room { struct Member {
struct Member {
std::string username; std::string username;
std::string nickname; std::string nickname;
std::string display_name;
std::string avatar_url; std::string avatar_url;
MacAddress mac_address; MacAddress mac_address;
std::string game_name; std::string game_name;
u64 game_id; u64 game_id;
}; };
struct RoomInformation {
std::string name; ///< Name of the server
std::string description; ///< Server description
u32 member_slots; ///< Maximum number of members in this room
u16 port; ///< The port of this room
std::string preferred_game; ///< Game to advertise that you want to play
u64 preferred_game_id; ///< Title ID for the advertised game
std::string host_username; ///< Forum username of the host
bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
};
struct GameInfo {
std::string name{""};
u64 id{0};
};
struct Room {
RoomInformation information;
std::string id; std::string id;
std::string verify_UID; ///< UID used for verification std::string verify_UID; ///< UID used for verification
std::string name;
std::string description;
std::string owner;
std::string ip; std::string ip;
u16 port;
u32 max_player;
u32 net_version; u32 net_version;
bool has_password; bool has_password;
std::string preferred_game;
u64 preferred_game_id;
std::vector<Member> members; std::vector<Member> members;
}; };
@ -71,9 +84,7 @@ public:
* @param game_id The title id of the game the player plays * @param game_id The title id of the game the player plays
* @param game_name The name of the game the player plays * @param game_name The name of the game the player plays
*/ */
virtual void AddPlayer(const std::string& username, const std::string& nickname, virtual void AddPlayer(const Member& member) = 0;
const std::string& avatar_url, const MacAddress& mac_address,
const u64 game_id, const std::string& game_name) = 0;
/** /**
* Updates the data in the announce service. Re-register the room when required. * Updates the data in the announce service. Re-register the room when required.
@ -116,9 +127,7 @@ public:
const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/, const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
const bool /*has_password*/, const std::string& /*preferred_game*/, const bool /*has_password*/, const std::string& /*preferred_game*/,
const u64 /*preferred_game_id*/) override {} const u64 /*preferred_game_id*/) override {}
void AddPlayer(const std::string& /*username*/, const std::string& /*nickname*/, void AddPlayer(const Member& /*member*/) override {}
const std::string& /*avatar_url*/, const MacAddress& /*mac_address*/,
const u64 /*game_id*/, const std::string& /*game_name*/) override {}
WebService::WebResult Update() override { WebService::WebResult Update() override {
return WebService::WebResult{WebService::WebResult::Code::NoWebservice, return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
"WebService is missing", ""}; "WebService is missing", ""};

@ -88,15 +88,14 @@ AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) { void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
Network::RoomInformation room_information = room->GetRoomInformation(); Network::RoomInformation room_information = room->GetRoomInformation();
std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList(); std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
backend->SetRoomInformation( backend->SetRoomInformation(
room_information.name, room_information.description, room_information.port, room_information.name, room_information.description, room_information.port,
room_information.member_slots, Network::network_version, room->HasPassword(), room_information.member_slots, Network::network_version, room->HasPassword(),
room_information.preferred_game, room_information.preferred_game_id); room_information.preferred_game, room_information.preferred_game_id);
backend->ClearPlayers(); backend->ClearPlayers();
for (const auto& member : memberlist) { for (const auto& member : memberlist) {
backend->AddPlayer(member.username, member.nickname, member.avatar_url, member.mac_address, backend->AddPlayer(member);
member.game_info.id, member.game_info.name);
} }
} }

@ -1066,8 +1066,8 @@ Room::BanList Room::GetBanList() const {
return {room_impl->username_ban_list, room_impl->ip_ban_list}; return {room_impl->username_ban_list, room_impl->ip_ban_list};
} }
std::vector<Room::Member> Room::GetRoomMemberList() const { std::vector<Member> Room::GetRoomMemberList() const {
std::vector<Room::Member> member_list; std::vector<Member> member_list;
std::lock_guard lock(room_impl->member_mutex); std::lock_guard lock(room_impl->member_mutex);
for (const auto& member_impl : room_impl->members) { for (const auto& member_impl : room_impl->members) {
Member member; Member member;
@ -1076,7 +1076,8 @@ std::vector<Room::Member> Room::GetRoomMemberList() const {
member.display_name = member_impl.user_data.display_name; member.display_name = member_impl.user_data.display_name;
member.avatar_url = member_impl.user_data.avatar_url; member.avatar_url = member_impl.user_data.avatar_url;
member.mac_address = member_impl.mac_address; member.mac_address = member_impl.mac_address;
member.game_info = member_impl.game_info; member.game_name = member_impl.game_info.name;
member.game_id = member_impl.game_info.id;
member_list.push_back(member); member_list.push_back(member);
} }
return member_list; return member_list;

@ -8,11 +8,17 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "network/verify_user.h" #include "network/verify_user.h"
namespace Network { namespace Network {
using AnnounceMultiplayerRoom::GameInfo;
using AnnounceMultiplayerRoom::MacAddress;
using AnnounceMultiplayerRoom::Member;
using AnnounceMultiplayerRoom::RoomInformation;
constexpr u32 network_version = 1; ///< The version of this Room and RoomMember constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
constexpr u16 DefaultRoomPort = 24872; constexpr u16 DefaultRoomPort = 24872;
@ -24,23 +30,6 @@ static constexpr u32 MaxConcurrentConnections = 254;
constexpr std::size_t NumChannels = 1; // Number of channels used for the connection constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
struct RoomInformation {
std::string name; ///< Name of the server
std::string description; ///< Server description
u32 member_slots; ///< Maximum number of members in this room
u16 port; ///< The port of this room
std::string preferred_game; ///< Game to advertise that you want to play
u64 preferred_game_id; ///< Title ID for the advertised game
std::string host_username; ///< Forum username of the host
bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
};
struct GameInfo {
std::string name{""};
u64 id{0};
};
using MacAddress = std::array<u8, 6>;
/// A special MAC address that tells the room we're joining to assign us a MAC address /// A special MAC address that tells the room we're joining to assign us a MAC address
/// automatically. /// automatically.
constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF}; constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
@ -95,15 +84,6 @@ public:
Closed, ///< The room is not opened and can not accept connections. Closed, ///< The room is not opened and can not accept connections.
}; };
struct Member {
std::string nickname; ///< The nickname of the member.
std::string username; ///< The web services username of the member. Can be empty.
std::string display_name; ///< The web services display name of the member. Can be empty.
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
GameInfo game_info; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
};
Room(); Room();
~Room(); ~Room();

@ -9,11 +9,15 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include <boost/serialization/vector.hpp> #include <boost/serialization/vector.hpp>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "network/room.h" #include "network/room.h"
namespace Network { namespace Network {
using AnnounceMultiplayerRoom::GameInfo;
using AnnounceMultiplayerRoom::RoomInformation;
/// Information about the received WiFi packets. /// Information about the received WiFi packets.
/// Acts as our own 802.11 header. /// Acts as our own 802.11 header.
struct WifiPacket { struct WifiPacket {

@ -11,7 +11,7 @@
namespace AnnounceMultiplayerRoom { namespace AnnounceMultiplayerRoom {
static void to_json(nlohmann::json& json, const Room::Member& member) { static void to_json(nlohmann::json& json, const Member& member) {
if (!member.username.empty()) { if (!member.username.empty()) {
json["username"] = member.username; json["username"] = member.username;
} }
@ -23,7 +23,7 @@ static void to_json(nlohmann::json& json, const Room::Member& member) {
json["gameId"] = member.game_id; json["gameId"] = member.game_id;
} }
static void from_json(const nlohmann::json& json, Room::Member& member) { static void from_json(const nlohmann::json& json, Member& member) {
member.nickname = json.at("nickname").get<std::string>(); member.nickname = json.at("nickname").get<std::string>();
member.game_name = json.at("gameName").get<std::string>(); member.game_name = json.at("gameName").get<std::string>();
member.game_id = json.at("gameId").get<u64>(); member.game_id = json.at("gameId").get<u64>();
@ -37,14 +37,14 @@ static void from_json(const nlohmann::json& json, Room::Member& member) {
} }
static void to_json(nlohmann::json& json, const Room& room) { static void to_json(nlohmann::json& json, const Room& room) {
json["port"] = room.port; json["port"] = room.information.port;
json["name"] = room.name; json["name"] = room.information.name;
if (!room.description.empty()) { if (!room.information.description.empty()) {
json["description"] = room.description; json["description"] = room.information.description;
} }
json["preferredGameName"] = room.preferred_game; json["preferredGameName"] = room.information.preferred_game;
json["preferredGameId"] = room.preferred_game_id; json["preferredGameId"] = room.information.preferred_game_id;
json["maxPlayers"] = room.max_player; json["maxPlayers"] = room.information.member_slots;
json["netVersion"] = room.net_version; json["netVersion"] = room.net_version;
json["hasPassword"] = room.has_password; json["hasPassword"] = room.has_password;
if (room.members.size() > 0) { if (room.members.size() > 0) {
@ -56,22 +56,22 @@ static void to_json(nlohmann::json& json, const Room& room) {
static void from_json(const nlohmann::json& json, Room& room) { static void from_json(const nlohmann::json& json, Room& room) {
room.verify_UID = json.at("externalGuid").get<std::string>(); room.verify_UID = json.at("externalGuid").get<std::string>();
room.ip = json.at("address").get<std::string>(); room.ip = json.at("address").get<std::string>();
room.name = json.at("name").get<std::string>(); room.information.name = json.at("name").get<std::string>();
try { try {
room.description = json.at("description").get<std::string>(); room.information.description = json.at("description").get<std::string>();
} catch (const nlohmann::detail::out_of_range&) { } catch (const nlohmann::detail::out_of_range&) {
room.description = ""; room.information.description = "";
LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.name); LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
} }
room.owner = json.at("owner").get<std::string>(); room.information.host_username = json.at("owner").get<std::string>();
room.port = json.at("port").get<u16>(); room.information.port = json.at("port").get<u16>();
room.preferred_game = json.at("preferredGameName").get<std::string>(); room.information.preferred_game = json.at("preferredGameName").get<std::string>();
room.preferred_game_id = json.at("preferredGameId").get<u64>(); room.information.preferred_game_id = json.at("preferredGameId").get<u64>();
room.max_player = json.at("maxPlayers").get<u32>(); room.information.member_slots = json.at("maxPlayers").get<u32>();
room.net_version = json.at("netVersion").get<u32>(); room.net_version = json.at("netVersion").get<u32>();
room.has_password = json.at("hasPassword").get<bool>(); room.has_password = json.at("hasPassword").get<bool>();
try { try {
room.members = json.at("players").get<std::vector<Room::Member>>(); room.members = json.at("players").get<std::vector<Member>>();
} catch (const nlohmann::detail::out_of_range& e) { } catch (const nlohmann::detail::out_of_range& e) {
LOG_DEBUG(Network, "Out of range {}", e.what()); LOG_DEBUG(Network, "Out of range {}", e.what());
} }
@ -85,26 +85,16 @@ void RoomJson::SetRoomInformation(const std::string& name, const std::string& de
const u16 port, const u32 max_player, const u32 net_version, const u16 port, const u32 max_player, const u32 net_version,
const bool has_password, const std::string& preferred_game, const bool has_password, const std::string& preferred_game,
const u64 preferred_game_id) { const u64 preferred_game_id) {
room.name = name; room.information.name = name;
room.description = description; room.information.description = description;
room.port = port; room.information.port = port;
room.max_player = max_player; room.information.member_slots = max_player;
room.net_version = net_version; room.net_version = net_version;
room.has_password = has_password; room.has_password = has_password;
room.preferred_game = preferred_game; room.information.preferred_game = preferred_game;
room.preferred_game_id = preferred_game_id; room.information.preferred_game_id = preferred_game_id;
} }
void RoomJson::AddPlayer(const std::string& username_, const std::string& nickname_, void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
const std::string& avatar_url,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) {
AnnounceMultiplayerRoom::Room::Member member;
member.username = username_;
member.nickname = nickname_;
member.avatar_url = avatar_url;
member.mac_address = mac_address;
member.game_id = game_id;
member.game_name = game_name;
room.members.push_back(member); room.members.push_back(member);
} }

@ -24,10 +24,7 @@ public:
const u32 max_player, const u32 net_version, const bool has_password, const u32 max_player, const u32 net_version, const bool has_password,
const std::string& preferred_game, const std::string& preferred_game,
const u64 preferred_game_id) override; const u64 preferred_game_id) override;
void AddPlayer(const std::string& username_, const std::string& nickname_, void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
const std::string& avatar_url,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
WebResult Update() override; WebResult Update() override;
WebResult Register() override; WebResult Register() override;
void ClearPlayers() override; void ClearPlayers() override;

@ -2,8 +2,16 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <system_error> #if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
#endif
#include <jwt/jwt.hpp> #include <jwt/jwt.hpp>
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
#include <system_error>
#include "common/logging/log.h" #include "common/logging/log.h"
#include "web_service/verify_user_jwt.h" #include "web_service/verify_user_jwt.h"
#include "web_service/web_backend.h" #include "web_service/web_backend.h"

@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() {
for (int r = 0; r < game_list->rowCount(); ++r) { for (int r = 0; r < game_list->rowCount(); ++r) {
auto index = game_list->index(r, 0); auto index = game_list->index(r, 0);
auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong(); auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
if (game_id != 0 && room.preferred_game_id == game_id) { if (game_id != 0 && room.information.preferred_game_id == game_id) {
smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>(); smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
} }
} }
@ -231,20 +231,21 @@ void Lobby::OnRefreshLobby() {
auto first_item = new LobbyItem(); auto first_item = new LobbyItem();
auto row = QList<QStandardItem*>({ auto row = QList<QStandardItem*>({
first_item, first_item,
new LobbyItemName(room.has_password, QString::fromStdString(room.name)), new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
new LobbyItemGame(room.preferred_game_id, QString::fromStdString(room.preferred_game), new LobbyItemGame(room.information.preferred_game_id,
smdh_icon), QString::fromStdString(room.information.preferred_game), smdh_icon),
new LobbyItemHost(QString::fromStdString(room.owner), QString::fromStdString(room.ip), new LobbyItemHost(QString::fromStdString(room.information.host_username),
room.port, QString::fromStdString(room.verify_UID)), QString::fromStdString(room.ip), room.information.port,
new LobbyItemMemberList(members, room.max_player), QString::fromStdString(room.verify_UID)),
new LobbyItemMemberList(members, room.information.member_slots),
}); });
model->appendRow(row); model->appendRow(row);
// To make the rows expandable, add the member data as a child of the first column of the // To make the rows expandable, add the member data as a child of the first column of the
// rows with people in them and have qt set them to colspan after the model is finished // rows with people in them and have qt set them to colspan after the model is finished
// resetting // resetting
if (!room.description.empty()) { if (!room.information.description.empty()) {
first_item->appendRow( first_item->appendRow(
new LobbyItemDescription(QString::fromStdString(room.description))); new LobbyItemDescription(QString::fromStdString(room.information.description)));
} }
if (!room.members.empty()) { if (!room.members.empty()) {
first_item->appendRow(new LobbyItemExpandedMemberList(members)); first_item->appendRow(new LobbyItemExpandedMemberList(members));