Merge pull request #12331 from liamwhite/layer-confusion

vi: fix confusion between closing and destroying layers
master
liamwhite 2023-12-16 13:57:42 +07:00 committed by GitHub
commit 4bf1f217ae
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 74 additions and 42 deletions

@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
// Record the display id. // Record the display id.
m_display_id = display_id; m_display_id = display_id;
// Create a layer for the display. // Create and open a layer for the display.
m_layer_id = m_flinger.CreateLayer(m_display_id).value(); m_layer_id = m_flinger.CreateLayer(m_display_id).value();
m_flinger.OpenLayer(m_layer_id);
// Set up the buffer. // Set up the buffer.
m_buffer_id = m_next_buffer_id++; m_buffer_id = m_next_buffer_id++;

@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
display.CreateLayer(layer_id, buffer_id, nvdrv->container); display.CreateLayer(layer_id, buffer_id, nvdrv->container);
} }
void Nvnflinger::OpenLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
if (auto* layer = display.FindLayer(layer_id); layer) {
layer->Open();
}
}
}
void Nvnflinger::CloseLayer(u64 layer_id) { void Nvnflinger::CloseLayer(u64 layer_id) {
const auto lock_guard = Lock(); const auto lock_guard = Lock();
for (auto& display : displays) { for (auto& display : displays) {
display.CloseLayer(layer_id); if (auto* layer = display.FindLayer(layer_id); layer) {
layer->Close();
}
}
}
void Nvnflinger::DestroyLayer(u64 layer_id) {
const auto lock_guard = Lock();
for (auto& display : displays) {
display.DestroyLayer(layer_id);
} }
} }
std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) { std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
const auto lock_guard = Lock(); const auto lock_guard = Lock();
const auto* const layer = FindOrCreateLayer(display_id, layer_id); const auto* const layer = FindLayer(display_id, layer_id);
if (layer == nullptr) { if (layer == nullptr) {
return std::nullopt; return std::nullopt;
@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
return display->FindLayer(layer_id); return display->FindLayer(layer_id);
} }
VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
return nullptr;
}
auto* layer = display->FindLayer(layer_id);
if (layer == nullptr) {
LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
CreateLayerAtId(*display, layer_id);
return display->FindLayer(layer_id);
}
return layer;
}
void Nvnflinger::Compose() { void Nvnflinger::Compose() {
for (auto& display : displays) { for (auto& display : displays) {
// Trigger vsync for this display at the end of drawing // Trigger vsync for this display at the end of drawing

@ -73,9 +73,15 @@ public:
/// If an invalid display ID is specified, then an empty optional is returned. /// If an invalid display ID is specified, then an empty optional is returned.
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id); [[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
/// Opens a layer on all displays for the given layer ID.
void OpenLayer(u64 layer_id);
/// Closes a layer on all displays for the given layer ID. /// Closes a layer on all displays for the given layer ID.
void CloseLayer(u64 layer_id); void CloseLayer(u64 layer_id);
/// Destroys the given layer ID.
void DestroyLayer(u64 layer_id);
/// Finds the buffer queue ID of the specified layer in the specified display. /// Finds the buffer queue ID of the specified layer in the specified display.
/// ///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned. /// If an invalid display ID or layer ID is provided, then an empty optional is returned.
@ -117,11 +123,6 @@ private:
/// Finds the layer identified by the specified ID in the desired display. /// Finds the layer identified by the specified ID in the desired display.
[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id); [[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
/// Finds the layer identified by the specified ID in the desired display,
/// or creates the layer if it is not found.
/// To be used when the system expects the specified ID to already exist.
[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
/// Creates a layer with the specified layer ID in the desired display. /// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display& display, u64 layer_id); void CreateLayerAtId(VI::Display& display, u64 layer_id);

@ -51,11 +51,24 @@ Display::~Display() {
} }
Layer& Display::GetLayer(std::size_t index) { Layer& Display::GetLayer(std::size_t index) {
return *layers.at(index); size_t i = 0;
for (auto& layer : layers) {
if (!layer->IsOpen()) {
continue;
} }
const Layer& Display::GetLayer(std::size_t index) const { if (i == index) {
return *layers.at(index); return *layer;
}
i++;
}
UNREACHABLE();
}
size_t Display::GetNumLayers() const {
return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
} }
Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) { Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
hos_binder_driver_server.RegisterProducer(std::move(producer)); hos_binder_driver_server.RegisterProducer(std::move(producer));
} }
void Display::CloseLayer(u64 layer_id) { void Display::DestroyLayer(u64 layer_id) {
if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
layer->GetConsumer().Abandon();
}
std::erase_if(layers, std::erase_if(layers,
[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; }); [layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
} }

@ -66,18 +66,13 @@ public:
/// Whether or not this display has any layers added to it. /// Whether or not this display has any layers added to it.
bool HasLayers() const { bool HasLayers() const {
return !layers.empty(); return GetNumLayers() > 0;
} }
/// Gets a layer for this display based off an index. /// Gets a layer for this display based off an index.
Layer& GetLayer(std::size_t index); Layer& GetLayer(std::size_t index);
/// Gets a layer for this display based off an index. std::size_t GetNumLayers() const;
const Layer& GetLayer(std::size_t index) const;
std::size_t GetNumLayers() const {
return layers.size();
}
/** /**
* Gets the internal vsync event. * Gets the internal vsync event.
@ -100,11 +95,11 @@ public:
/// ///
void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core); void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
/// Closes and removes a layer from this display with the given ID. /// Removes a layer from this display with the given ID.
/// ///
/// @param layer_id The ID assigned to the layer to close. /// @param layer_id The ID assigned to the layer to destroy.
/// ///
void CloseLayer(u64 layer_id); void DestroyLayer(u64 layer_id);
/// Resets the display for a new connection. /// Resets the display for a new connection.
void Reset() { void Reset() {

@ -8,8 +8,8 @@ namespace Service::VI {
Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_, Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
android::BufferQueueProducer& binder_, android::BufferQueueProducer& binder_,
std::shared_ptr<android::BufferItemConsumer>&& consumer_) std::shared_ptr<android::BufferItemConsumer>&& consumer_)
: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move( : layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
consumer_)} {} consumer{std::move(consumer_)}, open{false} {}
Layer::~Layer() = default; Layer::~Layer() = default;

@ -71,12 +71,25 @@ public:
return core; return core;
} }
bool IsOpen() const {
return open;
}
void Close() {
open = false;
}
void Open() {
open = true;
}
private: private:
const u64 layer_id; const u64 layer_id;
const u32 binder_id; const u32 binder_id;
android::BufferQueueCore& core; android::BufferQueueCore& core;
android::BufferQueueProducer& binder; android::BufferQueueProducer& binder;
std::shared_ptr<android::BufferItemConsumer> consumer; std::shared_ptr<android::BufferItemConsumer> consumer;
bool open;
}; };
} // namespace Service::VI } // namespace Service::VI

@ -719,6 +719,8 @@ private:
return; return;
} }
nv_flinger.OpenLayer(layer_id);
android::OutputParcel parcel; android::OutputParcel parcel;
parcel.WriteInterface(NativeWindow{*buffer_queue_id}); parcel.WriteInterface(NativeWindow{*buffer_queue_id});
@ -783,6 +785,7 @@ private:
const u64 layer_id = rp.Pop<u64>(); const u64 layer_id = rp.Pop<u64>();
LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id); LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
nv_flinger.DestroyLayer(layer_id);
IPC::ResponseBuilder rb{ctx, 2}; IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess); rb.Push(ResultSuccess);