GPU: Implement offsetted rendering when using non-indexed drawing.

master
Subv 2018-07-02 11:23:36 +07:00
parent fca3d1cc65
commit 4c59105adf
1 changed files with 1 additions and 1 deletions

@ -421,7 +421,7 @@ void RasterizerOpenGL::DrawArrays() {
MaxwellToGL::IndexFormat(regs.index_array.format), MaxwellToGL::IndexFormat(regs.index_array.format),
reinterpret_cast<const void*>(index_buffer_offset), base_vertex); reinterpret_cast<const void*>(index_buffer_offset), base_vertex);
} else { } else {
glDrawArrays(primitive_mode, 0, regs.vertex_buffer.count); glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
} }
// Disable scissor test // Disable scissor test