|
|
@ -3,17 +3,8 @@
|
|
|
|
# could affect the result, but much more unlikely than the following files. Keeping a list of files
|
|
|
|
# could affect the result, but much more unlikely than the following files. Keeping a list of files
|
|
|
|
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
|
|
|
|
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
|
|
|
|
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
|
|
|
|
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
|
|
|
|
if (DEFINED ENV{CI})
|
|
|
|
if (DEFINED ENV{AZURECIREPO})
|
|
|
|
if (DEFINED ENV{TRAVIS})
|
|
|
|
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
|
|
|
|
set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
|
|
|
|
|
|
|
|
set(BUILD_TAG $ENV{TRAVIS_TAG})
|
|
|
|
|
|
|
|
elseif(DEFINED ENV{APPVEYOR})
|
|
|
|
|
|
|
|
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
|
|
|
|
|
|
|
|
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
|
|
|
|
|
|
|
|
elseif(DEFINED ENV{AZURE})
|
|
|
|
|
|
|
|
set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
|
|
|
|
|
|
|
|
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
|
|
|
|
|
|
|
|
endif()
|
|
|
|
|
|
|
|
endif()
|
|
|
|
endif()
|
|
|
|
if (DEFINED ENV{TITLEBARFORMATIDLE})
|
|
|
|
if (DEFINED ENV{TITLEBARFORMATIDLE})
|
|
|
|
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
|
|
|
|
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
|
|
|
|