gl_shader_decompiler: Decorate output attributes with XFB layout

We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
master
ReinUsesLisp 2020-03-02 18:55:39 +07:00
parent 3dcaa84ba4
commit 4d711dface
1 changed files with 105 additions and 29 deletions

@ -23,6 +23,7 @@
#include "video_core/shader/ast.h" #include "video_core/shader/ast.h"
#include "video_core/shader/node.h" #include "video_core/shader/node.h"
#include "video_core/shader/shader_ir.h" #include "video_core/shader/shader_ir.h"
#include "video_core/shader/transform_feedback.h"
namespace OpenGL { namespace OpenGL {
@ -36,6 +37,7 @@ using Tegra::Shader::IpaInterpMode;
using Tegra::Shader::IpaMode; using Tegra::Shader::IpaMode;
using Tegra::Shader::IpaSampleMode; using Tegra::Shader::IpaSampleMode;
using Tegra::Shader::Register; using Tegra::Shader::Register;
using VideoCommon::Shader::BuildTransformFeedback;
using VideoCommon::Shader::Registry; using VideoCommon::Shader::Registry;
using namespace std::string_literals; using namespace std::string_literals;
@ -49,6 +51,11 @@ class ExprDecompiler;
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat }; enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
constexpr std::array FLOAT_TYPES{"float", "vec2", "vec3", "vec4"};
constexpr std::string_view INPUT_ATTRIBUTE_NAME = "in_attr";
constexpr std::string_view OUTPUT_ATTRIBUTE_NAME = "out_attr";
struct TextureOffset {}; struct TextureOffset {};
struct TextureDerivates {}; struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>; using TextureArgument = std::pair<Type, Node>;
@ -390,12 +397,19 @@ std::string FlowStackTopName(MetaStackClass stack) {
return stage == ShaderType::Vertex; return stage == ShaderType::Vertex;
} }
struct GenericVaryingDescription {
std::string name;
u8 first_element = 0;
bool is_scalar = false;
};
class GLSLDecompiler final { class GLSLDecompiler final {
public: public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry, explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
ShaderType stage, std::string_view identifier, std::string_view suffix) ShaderType stage, std::string_view identifier, std::string_view suffix)
: device{device}, ir{ir}, registry{registry}, stage{stage}, : device{device}, ir{ir}, registry{registry}, stage{stage},
identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {} identifier{identifier}, suffix{suffix}, header{ir.GetHeader()},
transform_feedback{BuildTransformFeedback(registry.GetGraphicsInfo())} {}
void Decompile() { void Decompile() {
DeclareHeader(); DeclareHeader();
@ -403,17 +417,17 @@ public:
DeclareGeometry(); DeclareGeometry();
DeclareFragment(); DeclareFragment();
DeclareCompute(); DeclareCompute();
DeclareRegisters();
DeclareCustomVariables();
DeclarePredicates();
DeclareLocalMemory();
DeclareInternalFlags();
DeclareInputAttributes(); DeclareInputAttributes();
DeclareOutputAttributes(); DeclareOutputAttributes();
DeclareConstantBuffers();
DeclareGlobalMemory();
DeclareSamplers();
DeclareImages(); DeclareImages();
DeclareSamplers();
DeclareGlobalMemory();
DeclareConstantBuffers();
DeclareLocalMemory();
DeclareRegisters();
DeclarePredicates();
DeclareInternalFlags();
DeclareCustomVariables();
DeclarePhysicalAttributeReader(); DeclarePhysicalAttributeReader();
code.AddLine("void main() {{"); code.AddLine("void main() {{");
@ -485,7 +499,7 @@ private:
if (!identifier.empty()) { if (!identifier.empty()) {
code.AddLine("// {}", identifier); code.AddLine("// {}", identifier);
} }
code.AddLine("#version 430 core"); code.AddLine("#version 440 core");
code.AddLine("#extension GL_ARB_separate_shader_objects : enable"); code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
if (device.HasShaderBallot()) { if (device.HasShaderBallot()) {
code.AddLine("#extension GL_ARB_shader_ballot : require"); code.AddLine("#extension GL_ARB_shader_ballot : require");
@ -570,7 +584,13 @@ private:
code.AddLine("out gl_PerVertex {{"); code.AddLine("out gl_PerVertex {{");
++code.scope; ++code.scope;
code.AddLine("vec4 gl_Position;"); auto pos_xfb = GetTransformFeedbackDecoration(Attribute::Index::Position);
if (!pos_xfb.empty()) {
pos_xfb = fmt::format("layout ({}) ", pos_xfb);
}
const char* pos_type =
FLOAT_TYPES.at(GetNumComponents(Attribute::Index::Position).value_or(4) - 1);
code.AddLine("{}{} gl_Position;", pos_xfb, pos_type);
for (const auto attribute : ir.GetOutputAttributes()) { for (const auto attribute : ir.GetOutputAttributes()) {
if (attribute == Attribute::Index::ClipDistances0123 || if (attribute == Attribute::Index::ClipDistances0123 ||
@ -703,7 +723,7 @@ private:
void DeclareInputAttribute(Attribute::Index index, bool skip_unused) { void DeclareInputAttribute(Attribute::Index index, bool skip_unused) {
const u32 location{GetGenericAttributeIndex(index)}; const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)}; std::string name{GetGenericInputAttribute(index)};
if (stage == ShaderType::Geometry) { if (stage == ShaderType::Geometry) {
name = "gs_" + name + "[]"; name = "gs_" + name + "[]";
} }
@ -740,9 +760,58 @@ private:
} }
} }
std::optional<std::size_t> GetNumComponents(Attribute::Index index, u8 element = 0) const {
const u8 location = static_cast<u8>(index) * 4 + element;
const auto it = transform_feedback.find(location);
if (it == transform_feedback.end()) {
return {};
}
return it->second.components;
}
std::string GetTransformFeedbackDecoration(Attribute::Index index, u8 element = 0) const {
const u8 location = static_cast<u8>(index) * 4 + element;
const auto it = transform_feedback.find(location);
if (it == transform_feedback.end()) {
return {};
}
const VaryingTFB& tfb = it->second;
return fmt::format("xfb_buffer = {}, xfb_offset = {}", tfb.buffer, tfb.offset);
}
void DeclareOutputAttribute(Attribute::Index index) { void DeclareOutputAttribute(Attribute::Index index) {
const u32 location{GetGenericAttributeIndex(index)}; static constexpr std::string_view swizzle = "xyzw";
code.AddLine("layout (location = {}) out vec4 {};", location, GetOutputAttribute(index)); u8 element = 0;
while (element < 4) {
auto xfb = GetTransformFeedbackDecoration(index, element);
if (!xfb.empty()) {
xfb = fmt::format(", {}", xfb);
}
const std::size_t remainder = 4 - element;
const std::size_t num_components = GetNumComponents(index, element).value_or(remainder);
const char* const type = FLOAT_TYPES.at(num_components - 1);
const u32 location = GetGenericAttributeIndex(index);
GenericVaryingDescription description;
description.first_element = static_cast<u8>(element);
description.is_scalar = num_components == 1;
description.name = AppendSuffix(location, OUTPUT_ATTRIBUTE_NAME);
if (element != 0 || num_components != 4) {
const std::string_view name_swizzle = swizzle.substr(element, num_components);
description.name = fmt::format("{}_{}", description.name, name_swizzle);
}
for (std::size_t i = 0; i < num_components; ++i) {
const u8 offset = static_cast<u8>(location * 4 + element + i);
varying_description.insert({offset, description});
}
code.AddLine("layout (location = {}, component = {}{}) out {} {};", location, element,
xfb, type, description.name);
element += static_cast<u8>(num_components);
}
} }
void DeclareConstantBuffers() { void DeclareConstantBuffers() {
@ -1095,7 +1164,7 @@ private:
return {"0", Type::Int}; return {"0", Type::Int};
default: default:
if (IsGenericAttribute(attribute)) { if (IsGenericAttribute(attribute)) {
return {GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element), return {GeometryPass(GetGenericInputAttribute(attribute)) + GetSwizzle(element),
Type::Float}; Type::Float};
} }
break; break;
@ -1164,8 +1233,7 @@ private:
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}}; return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
default: default:
if (IsGenericAttribute(attribute)) { if (IsGenericAttribute(attribute)) {
return { return {{GetGenericOutputAttribute(attribute, abuf->GetElement()), Type::Float}};
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
} }
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute)); UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
return {}; return {};
@ -2376,27 +2444,34 @@ private:
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount)); static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
std::string GetRegister(u32 index) const { std::string GetRegister(u32 index) const {
return GetDeclarationWithSuffix(index, "gpr"); return AppendSuffix(index, "gpr");
} }
std::string GetCustomVariable(u32 index) const { std::string GetCustomVariable(u32 index) const {
return GetDeclarationWithSuffix(index, "custom_var"); return AppendSuffix(index, "custom_var");
} }
std::string GetPredicate(Tegra::Shader::Pred pred) const { std::string GetPredicate(Tegra::Shader::Pred pred) const {
return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred"); return AppendSuffix(static_cast<u32>(pred), "pred");
} }
std::string GetInputAttribute(Attribute::Index attribute) const { std::string GetGenericInputAttribute(Attribute::Index attribute) const {
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "input_attr"); return AppendSuffix(GetGenericAttributeIndex(attribute), INPUT_ATTRIBUTE_NAME);
} }
std::string GetOutputAttribute(Attribute::Index attribute) const { std::unordered_map<u8, GenericVaryingDescription> varying_description;
return GetDeclarationWithSuffix(GetGenericAttributeIndex(attribute), "output_attr");
std::string GetGenericOutputAttribute(Attribute::Index attribute, std::size_t element) const {
const u8 offset = static_cast<u8>(GetGenericAttributeIndex(attribute) * 4 + element);
const auto& description = varying_description.at(offset);
if (description.is_scalar) {
return description.name;
}
return fmt::format("{}[{}]", description.name, element - description.first_element);
} }
std::string GetConstBuffer(u32 index) const { std::string GetConstBuffer(u32 index) const {
return GetDeclarationWithSuffix(index, "cbuf"); return AppendSuffix(index, "cbuf");
} }
std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const { std::string GetGlobalMemory(const GlobalMemoryBase& descriptor) const {
@ -2409,7 +2484,7 @@ private:
} }
std::string GetConstBufferBlock(u32 index) const { std::string GetConstBufferBlock(u32 index) const {
return GetDeclarationWithSuffix(index, "cbuf_block"); return AppendSuffix(index, "cbuf_block");
} }
std::string GetLocalMemory() const { std::string GetLocalMemory() const {
@ -2434,14 +2509,14 @@ private:
} }
std::string GetSampler(const Sampler& sampler) const { std::string GetSampler(const Sampler& sampler) const {
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler"); return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
} }
std::string GetImage(const Image& image) const { std::string GetImage(const Image& image) const {
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image"); return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
} }
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const { std::string AppendSuffix(u32 index, std::string_view name) const {
if (suffix.empty()) { if (suffix.empty()) {
return fmt::format("{}{}", name, index); return fmt::format("{}{}", name, index);
} else { } else {
@ -2477,6 +2552,7 @@ private:
const std::string_view identifier; const std::string_view identifier;
const std::string_view suffix; const std::string_view suffix;
const Header header; const Header header;
const std::unordered_map<u8, VaryingTFB> transform_feedback;
ShaderWriter code; ShaderWriter code;