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@ -128,11 +128,20 @@ private:
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int resolution_width_;
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int resolution_width_;
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int resolution_height_;
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int resolution_height_;
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// Framebuffer object(s)
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// Render buffers
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// ---------------------
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// --------------
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GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects
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GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects
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GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects
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GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects
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// External framebuffers
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// ---------------------
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GLuint xfb_texture_top_; ///< GL handle to top framebuffer texture
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GLuint xfb_texture_bottom_; ///< GL handle to bottom framebuffer texture
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GLuint xfb_top_;
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GLuint xfb_bottom_;
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DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
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DISALLOW_COPY_AND_ASSIGN(RendererOpenGL);
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};
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};
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