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@ -10,6 +10,7 @@
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namespace Core::HID {
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namespace Core::HID {
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
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constexpr s32 HID_JOYSTICK_MIN = 0x7ffe;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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constexpr s32 HID_TRIGGER_MAX = 0x7fff;
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// Use a common UUID for TAS and Virtual Gamepad
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// Use a common UUID for TAS and Virtual Gamepad
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constexpr Common::UUID TAS_UUID =
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constexpr Common::UUID TAS_UUID =
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@ -798,9 +799,16 @@ void EmulatedController::SetStick(const Common::Input::CallbackStatus& callback,
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return;
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return;
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}
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}
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const auto FloatToShort = [](float a) {
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if (a > 0) {
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return static_cast<s32>(a * HID_JOYSTICK_MAX);
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}
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return static_cast<s32>(a * HID_JOYSTICK_MIN);
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};
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const AnalogStickState stick{
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const AnalogStickState stick{
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.x = static_cast<s32>(controller.stick_values[index].x.value * HID_JOYSTICK_MAX),
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.x = FloatToShort(controller.stick_values[index].x.value),
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.y = static_cast<s32>(controller.stick_values[index].y.value * HID_JOYSTICK_MAX),
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.y = FloatToShort(controller.stick_values[index].y.value),
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};
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};
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switch (index) {
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switch (index) {
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