updated APT_U::GetLockHandle to return a valid handle

master
bunnei 2014-05-16 23:23:56 +07:00
parent 0b1ba2f37a
commit 540a693eae
1 changed files with 5 additions and 1 deletions

@ -19,7 +19,11 @@ void Initialize(Service::Interface* self) {
void GetLockHandle(Service::Interface* self) { void GetLockHandle(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer(); u32* cmd_buff = Service::GetCommandBuffer();
cmd_buff[5] = 0x00000000; // TODO: This should be an actual mutex handle u32 flags = cmd_buff[1];
// TODO: This should be an actual mutex handle. Games will check that this is not non-zero
// (NULL), and fail if such. A faked non-zero value will at least enable further booting.
cmd_buff[5] = 0xDEADBEEF;
} }
const Interface::FunctionInfo FunctionTable[] = { const Interface::FunctionInfo FunctionTable[] = {