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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include <iterator>
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#include <iterator>
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#include <utility>
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#include <utility>
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#include "common/alignment.h"
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#include "common/alignment.h"
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@ -269,18 +270,9 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
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// If necessary, expand backing vector to cover new heap extents in
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// If necessary, expand backing vector to cover new heap extents in
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// the case of allocating. Otherwise, shrink the backing memory,
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// the case of allocating. Otherwise, shrink the backing memory,
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// if a smaller heap has been requested.
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// if a smaller heap has been requested.
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const u64 old_heap_size = GetCurrentHeapSize();
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if (size > old_heap_size) {
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const u64 alloc_size = size - old_heap_size;
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heap_memory->insert(heap_memory->end(), alloc_size, 0);
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RefreshMemoryBlockMappings(heap_memory.get());
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} else if (size < old_heap_size) {
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heap_memory->resize(size);
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heap_memory->resize(size);
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heap_memory->shrink_to_fit();
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heap_memory->shrink_to_fit();
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RefreshMemoryBlockMappings(heap_memory.get());
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RefreshMemoryBlockMappings(heap_memory.get());
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}
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heap_end = heap_region_base + size;
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heap_end = heap_region_base + size;
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ASSERT(GetCurrentHeapSize() == heap_memory->size());
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ASSERT(GetCurrentHeapSize() == heap_memory->size());
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@ -752,24 +744,20 @@ void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryAre
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// Always merge allocated memory blocks, even when they don't share the same backing block.
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// Always merge allocated memory blocks, even when they don't share the same backing block.
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if (left.type == VMAType::AllocatedMemoryBlock &&
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if (left.type == VMAType::AllocatedMemoryBlock &&
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(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
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(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
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const auto right_begin = right.backing_block->begin() + right.offset;
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const auto right_end = right_begin + right.size;
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// Check if we can save work.
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// Check if we can save work.
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if (left.offset == 0 && left.size == left.backing_block->size()) {
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if (left.offset == 0 && left.size == left.backing_block->size()) {
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// Fast case: left is an entire backing block.
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// Fast case: left is an entire backing block.
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left.backing_block->insert(left.backing_block->end(), right_begin, right_end);
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left.backing_block->resize(left.size + right.size);
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std::memcpy(left.backing_block->data() + left.size,
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right.backing_block->data() + right.offset, right.size);
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} else {
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} else {
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// Slow case: make a new memory block for left and right.
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// Slow case: make a new memory block for left and right.
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const auto left_begin = left.backing_block->begin() + left.offset;
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const auto left_end = left_begin + left.size;
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const auto left_size = static_cast<std::size_t>(std::distance(left_begin, left_end));
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const auto right_size = static_cast<std::size_t>(std::distance(right_begin, right_end));
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auto new_memory = std::make_shared<PhysicalMemory>();
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auto new_memory = std::make_shared<PhysicalMemory>();
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new_memory->reserve(left_size + right_size);
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new_memory->resize(left.size + right.size);
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new_memory->insert(new_memory->end(), left_begin, left_end);
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std::memcpy(new_memory->data(), left.backing_block->data() + left.offset, left.size);
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new_memory->insert(new_memory->end(), right_begin, right_end);
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std::memcpy(new_memory->data() + left.size, right.backing_block->data() + right.offset,
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right.size);
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left.backing_block = std::move(new_memory);
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left.backing_block = std::move(new_memory);
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left.offset = 0;
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left.offset = 0;
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