Merge pull request #3986 from ReinUsesLisp/shader-cache
shader_cache: Implement a generic runtime shader cachemaster
commit
5633887569
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "video_core/rasterizer_cache.h"
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RasterizerCacheObject::~RasterizerCacheObject() = default;
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <set>
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#include <unordered_map>
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#include <boost/icl/interval_map.hpp>
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#include <boost/range/iterator_range_core.hpp>
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#include "common/common_types.h"
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#include "core/settings.h"
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#include "video_core/gpu.h"
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#include "video_core/rasterizer_interface.h"
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class RasterizerCacheObject {
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public:
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explicit RasterizerCacheObject(const VAddr cpu_addr) : cpu_addr{cpu_addr} {}
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virtual ~RasterizerCacheObject();
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VAddr GetCpuAddr() const {
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return cpu_addr;
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}
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/// Gets the size of the shader in guest memory, required for cache management
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virtual std::size_t GetSizeInBytes() const = 0;
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/// Sets whether the cached object should be considered registered
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void SetIsRegistered(bool registered) {
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is_registered = registered;
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}
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/// Returns true if the cached object is registered
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bool IsRegistered() const {
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return is_registered;
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}
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/// Returns true if the cached object is dirty
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bool IsDirty() const {
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return is_dirty;
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}
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/// Returns ticks from when this cached object was last modified
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u64 GetLastModifiedTicks() const {
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return last_modified_ticks;
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}
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/// Marks an object as recently modified, used to specify whether it is clean or dirty
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template <class T>
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void MarkAsModified(bool dirty, T& cache) {
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is_dirty = dirty;
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last_modified_ticks = cache.GetModifiedTicks();
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}
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void SetMemoryMarked(bool is_memory_marked_) {
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is_memory_marked = is_memory_marked_;
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}
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bool IsMemoryMarked() const {
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return is_memory_marked;
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}
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void SetSyncPending(bool is_sync_pending_) {
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is_sync_pending = is_sync_pending_;
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}
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bool IsSyncPending() const {
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return is_sync_pending;
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}
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private:
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bool is_registered{}; ///< Whether the object is currently registered with the cache
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bool is_dirty{}; ///< Whether the object is dirty (out of sync with guest memory)
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bool is_memory_marked{}; ///< Whether the object is marking rasterizer memory.
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bool is_sync_pending{}; ///< Whether the object is pending deletion.
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u64 last_modified_ticks{}; ///< When the object was last modified, used for in-order flushing
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VAddr cpu_addr{}; ///< Cpu address memory, unique from emulated virtual address space
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};
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template <class T>
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class RasterizerCache : NonCopyable {
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friend class RasterizerCacheObject;
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public:
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explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
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/// Write any cached resources overlapping the specified region back to memory
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void FlushRegion(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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FlushObject(object);
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}
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}
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/// Mark the specified region as being invalidated
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void InvalidateRegion(VAddr addr, u64 size) {
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std::lock_guard lock{mutex};
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const auto& objects{GetSortedObjectsFromRegion(addr, size)};
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for (auto& object : objects) {
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if (!object->IsRegistered()) {
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// Skip duplicates
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continue;
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}
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Unregister(object);
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}
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}
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void OnCPUWrite(VAddr addr, std::size_t size) {
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std::lock_guard lock{mutex};
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for (const auto& object : GetSortedObjectsFromRegion(addr, size)) {
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if (object->IsRegistered()) {
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UnmarkMemory(object);
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object->SetSyncPending(true);
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marked_for_unregister.emplace_back(object);
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}
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}
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}
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void SyncGuestHost() {
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std::lock_guard lock{mutex};
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for (const auto& object : marked_for_unregister) {
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if (object->IsRegistered()) {
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object->SetSyncPending(false);
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Unregister(object);
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}
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}
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marked_for_unregister.clear();
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}
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/// Invalidates everything in the cache
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void InvalidateAll() {
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std::lock_guard lock{mutex};
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while (interval_cache.begin() != interval_cache.end()) {
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Unregister(*interval_cache.begin()->second.begin());
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}
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}
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protected:
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/// Tries to get an object from the cache with the specified cache address
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T TryGet(VAddr addr) const {
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const auto iter = map_cache.find(addr);
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if (iter != map_cache.end())
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return iter->second;
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return nullptr;
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}
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/// Register an object into the cache
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virtual void Register(const T& object) {
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std::lock_guard lock{mutex};
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object->SetIsRegistered(true);
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interval_cache.add({GetInterval(object), ObjectSet{object}});
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map_cache.insert({object->GetCpuAddr(), object});
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), 1);
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object->SetMemoryMarked(true);
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}
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/// Unregisters an object from the cache
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virtual void Unregister(const T& object) {
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std::lock_guard lock{mutex};
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UnmarkMemory(object);
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object->SetIsRegistered(false);
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if (object->IsSyncPending()) {
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marked_for_unregister.remove(object);
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object->SetSyncPending(false);
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}
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const VAddr addr = object->GetCpuAddr();
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interval_cache.subtract({GetInterval(object), ObjectSet{object}});
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map_cache.erase(addr);
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}
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void UnmarkMemory(const T& object) {
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if (!object->IsMemoryMarked()) {
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return;
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}
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rasterizer.UpdatePagesCachedCount(object->GetCpuAddr(), object->GetSizeInBytes(), -1);
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object->SetMemoryMarked(false);
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}
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/// Returns a ticks counter used for tracking when cached objects were last modified
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u64 GetModifiedTicks() {
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std::lock_guard lock{mutex};
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return ++modified_ticks;
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}
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virtual void FlushObjectInner(const T& object) = 0;
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/// Flushes the specified object, updating appropriate cache state as needed
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void FlushObject(const T& object) {
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std::lock_guard lock{mutex};
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if (!object->IsDirty()) {
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return;
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}
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FlushObjectInner(object);
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object->MarkAsModified(false, *this);
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}
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std::recursive_mutex mutex;
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private:
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/// Returns a list of cached objects from the specified memory region, ordered by access time
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std::vector<T> GetSortedObjectsFromRegion(VAddr addr, u64 size) {
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if (size == 0) {
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return {};
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}
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std::vector<T> objects;
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const ObjectInterval interval{addr, addr + size};
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for (auto& pair : boost::make_iterator_range(interval_cache.equal_range(interval))) {
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for (auto& cached_object : pair.second) {
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if (!cached_object) {
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continue;
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}
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objects.push_back(cached_object);
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}
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}
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std::sort(objects.begin(), objects.end(), [](const T& a, const T& b) -> bool {
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return a->GetLastModifiedTicks() < b->GetLastModifiedTicks();
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});
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return objects;
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}
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using ObjectSet = std::set<T>;
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using ObjectCache = std::unordered_map<VAddr, T>;
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using IntervalCache = boost::icl::interval_map<VAddr, ObjectSet>;
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using ObjectInterval = typename IntervalCache::interval_type;
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static auto GetInterval(const T& object) {
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return ObjectInterval::right_open(object->GetCpuAddr(),
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object->GetCpuAddr() + object->GetSizeInBytes());
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}
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ObjectCache map_cache;
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IntervalCache interval_cache; ///< Cache of objects
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u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
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VideoCore::RasterizerInterface& rasterizer;
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std::list<T> marked_for_unregister;
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};
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@ -0,0 +1,228 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "video_core/rasterizer_interface.h"
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namespace VideoCommon {
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template <class T>
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class ShaderCache {
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static constexpr u64 PAGE_SHIFT = 14;
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struct Entry {
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VAddr addr_start;
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VAddr addr_end;
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T* data;
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bool is_memory_marked = true;
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constexpr bool Overlaps(VAddr start, VAddr end) const noexcept {
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return start < addr_end && addr_start < end;
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}
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};
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public:
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virtual ~ShaderCache() = default;
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/// @brief Removes shaders inside a given region
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/// @note Checks for ranges
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/// @param addr Start address of the invalidation
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/// @param size Number of bytes of the invalidation
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void InvalidateRegion(VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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RemovePendingShaders();
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}
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/// @brief Unmarks a memory region as cached and marks it for removal
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/// @param addr Start address of the CPU write operation
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/// @param size Number of bytes of the CPU write operation
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void OnCPUWrite(VAddr addr, std::size_t size) {
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std::lock_guard lock{invalidation_mutex};
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InvalidatePagesInRegion(addr, size);
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}
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/// @brief Flushes delayed removal operations
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void SyncGuestHost() {
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std::scoped_lock lock{invalidation_mutex};
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RemovePendingShaders();
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}
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/// @brief Tries to obtain a cached shader starting in a given address
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/// @note Doesn't check for ranges, the given address has to be the start of the shader
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/// @param addr Start address of the shader, this doesn't cache for region
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/// @return Pointer to a valid shader, nullptr when nothing is found
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T* TryGet(VAddr addr) const {
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std::scoped_lock lock{lookup_mutex};
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const auto it = lookup_cache.find(addr);
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if (it == lookup_cache.end()) {
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return nullptr;
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}
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return it->second->data;
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}
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protected:
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explicit ShaderCache(VideoCore::RasterizerInterface& rasterizer_) : rasterizer{rasterizer_} {}
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/// @brief Register in the cache a given entry
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/// @param data Shader to store in the cache
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/// @param addr Start address of the shader that will be registered
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/// @param size Size in bytes of the shader
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void Register(std::unique_ptr<T> data, VAddr addr, std::size_t size) {
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std::scoped_lock lock{invalidation_mutex, lookup_mutex};
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const VAddr addr_end = addr + size;
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Entry* const entry = NewEntry(addr, addr_end, data.get());
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const u64 page_end = addr_end >> PAGE_SHIFT;
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for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
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invalidation_cache[page].push_back(entry);
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}
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storage.push_back(std::move(data));
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rasterizer.UpdatePagesCachedCount(addr, size, 1);
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}
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/// @brief Called when a shader is going to be removed
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/// @param shader Shader that will be removed
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/// @pre invalidation_cache is locked
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/// @pre lookup_mutex is locked
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virtual void OnShaderRemoval([[maybe_unused]] T* shader) {}
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private:
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/// @brief Invalidate pages in a given region
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/// @pre invalidation_mutex is locked
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void InvalidatePagesInRegion(VAddr addr, std::size_t size) {
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const VAddr addr_end = addr + size;
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const u64 page_end = addr_end >> PAGE_SHIFT;
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for (u64 page = addr >> PAGE_SHIFT; page <= page_end; ++page) {
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const auto it = invalidation_cache.find(page);
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if (it == invalidation_cache.end()) {
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continue;
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}
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std::vector<Entry*>& entries = it->second;
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InvalidatePageEntries(entries, addr, addr_end);
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// If there's nothing else in this page, remove it to avoid overpopulating the hash map.
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if (entries.empty()) {
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invalidation_cache.erase(it);
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}
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}
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}
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/// @brief Remove shaders marked for deletion
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/// @pre invalidation_mutex is locked
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void RemovePendingShaders() {
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if (marked_for_removal.empty()) {
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return;
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}
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std::scoped_lock lock{lookup_mutex};
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std::vector<T*> removed_shaders;
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removed_shaders.reserve(marked_for_removal.size());
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for (Entry* const entry : marked_for_removal) {
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if (lookup_cache.erase(entry->addr_start) > 0) {
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removed_shaders.push_back(entry->data);
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}
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}
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marked_for_removal.clear();
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if (!removed_shaders.empty()) {
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RemoveShadersFromStorage(std::move(removed_shaders));
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}
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}
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/// @brief Invalidates entries in a given range for the passed page
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/// @param entries Vector of entries in the page, it will be modified on overlaps
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/// @param addr Start address of the invalidation
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/// @param addr_end Non-inclusive end address of the invalidation
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/// @pre invalidation_mutex is locked
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void InvalidatePageEntries(std::vector<Entry*>& entries, VAddr addr, VAddr addr_end) {
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auto it = entries.begin();
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while (it != entries.end()) {
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Entry* const entry = *it;
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if (!entry->Overlaps(addr, addr_end)) {
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++it;
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continue;
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}
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UnmarkMemory(entry);
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marked_for_removal.push_back(entry);
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it = entries.erase(it);
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}
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}
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/// @brief Unmarks an entry from the rasterizer cache
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/// @param entry Entry to unmark from memory
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void UnmarkMemory(Entry* entry) {
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if (!entry->is_memory_marked) {
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return;
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}
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entry->is_memory_marked = false;
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const VAddr addr = entry->addr_start;
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const std::size_t size = entry->addr_end - addr;
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rasterizer.UpdatePagesCachedCount(addr, size, -1);
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}
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/// @brief Removes a vector of shaders from a list
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/// @param removed_shaders Shaders to be removed from the storage, it can contain duplicates
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<T*> removed_shaders) {
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// Remove duplicates
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std::sort(removed_shaders.begin(), removed_shaders.end());
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removed_shaders.erase(std::unique(removed_shaders.begin(), removed_shaders.end()),
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removed_shaders.end());
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// Now that there are no duplicates, we can notify removals
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for (T* const shader : removed_shaders) {
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OnShaderRemoval(shader);
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}
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// Remove them from the cache
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const auto is_removed = [&removed_shaders](std::unique_ptr<T>& shader) {
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return std::find(removed_shaders.begin(), removed_shaders.end(), shader.get()) !=
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removed_shaders.end();
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};
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storage.erase(std::remove_if(storage.begin(), storage.end(), is_removed), storage.end());
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}
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/// @brief Creates a new entry in the lookup cache and returns its pointer
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/// @pre lookup_mutex is locked
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Entry* NewEntry(VAddr addr, VAddr addr_end, T* data) {
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auto entry = std::make_unique<Entry>(Entry{addr, addr_end, data});
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Entry* const entry_pointer = entry.get();
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lookup_cache.emplace(addr, std::move(entry));
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return entry_pointer;
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}
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VideoCore::RasterizerInterface& rasterizer;
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mutable std::mutex lookup_mutex;
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std::mutex invalidation_mutex;
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std::unordered_map<u64, std::unique_ptr<Entry>> lookup_cache;
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std::unordered_map<u64, std::vector<Entry*>> invalidation_cache;
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std::vector<std::unique_ptr<T>> storage;
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std::vector<Entry*> marked_for_removal;
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};
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} // namespace VideoCommon
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