|
|
@ -214,8 +214,13 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
|
|
|
// video play out without attempting to stall.
|
|
|
|
// video play out without attempting to stall.
|
|
|
|
// Can hopefully remove this later with a more complete NVDEC implementation.
|
|
|
|
// Can hopefully remove this later with a more complete NVDEC implementation.
|
|
|
|
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
|
|
|
const auto nvdec_active{system.AudioCore().IsNVDECActive()};
|
|
|
|
if (!nvdec_active && queued_buffers > max_queue_size) {
|
|
|
|
|
|
|
|
|
|
|
|
// Core timing cannot be paused in single-core mode, so Stall ends up being called over and over
|
|
|
|
|
|
|
|
// and never recovers to a normal state, so just skip attempting to sync things on single-core.
|
|
|
|
|
|
|
|
if (system.IsMulticore() && !nvdec_active && queued_buffers > max_queue_size) {
|
|
|
|
Stall();
|
|
|
|
Stall();
|
|
|
|
|
|
|
|
} else if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
|
|
|
|
|
|
|
Unstall();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
while (frames_written < num_frames) {
|
|
|
|
while (frames_written < num_frames) {
|
|
|
@ -255,7 +260,7 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
|
|
|
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
|
|
|
std::memcpy(&last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
|
|
|
|
frame_size_bytes);
|
|
|
|
frame_size_bytes);
|
|
|
|
|
|
|
|
|
|
|
|
if (stalled && queued_buffers <= max_queue_size) {
|
|
|
|
if (system.IsMulticore() && queued_buffers <= max_queue_size) {
|
|
|
|
Unstall();
|
|
|
|
Unstall();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|