|
|
@ -332,8 +332,6 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
|
|
|
// TODO(bunnei): Implement this
|
|
|
|
// TODO(bunnei): Implement this
|
|
|
|
const bool has_stencil = false;
|
|
|
|
const bool has_stencil = false;
|
|
|
|
|
|
|
|
|
|
|
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
const bool write_color_fb =
|
|
|
|
const bool write_color_fb =
|
|
|
|
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
|
|
|
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
|
|
|
|
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
|
|
|
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
|
|
|
@ -346,9 +344,10 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
|
|
|
|
Surface depth_surface;
|
|
|
|
Surface depth_surface;
|
|
|
|
MathUtil::Rectangle<u32> surfaces_rect;
|
|
|
|
MathUtil::Rectangle<u32> surfaces_rect;
|
|
|
|
std::tie(color_surface, depth_surface, surfaces_rect) =
|
|
|
|
std::tie(color_surface, depth_surface, surfaces_rect) =
|
|
|
|
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect);
|
|
|
|
res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb);
|
|
|
|
|
|
|
|
|
|
|
|
MathUtil::Rectangle<u32> draw_rect{
|
|
|
|
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
|
|
|
|
|
|
|
|
const MathUtil::Rectangle<u32> draw_rect{
|
|
|
|
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
|
|
|
|
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left,
|
|
|
|
surfaces_rect.left, surfaces_rect.right)), // Left
|
|
|
|
surfaces_rect.left, surfaces_rect.right)), // Left
|
|
|
|
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
|
|
|
|
static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top,
|
|
|
|