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@ -29,8 +29,7 @@ namespace GPU {
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Regs g_regs;
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Regs g_regs;
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/// True if the current frame was skipped
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/// True if the current frame was skipped
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bool g_skip_frame = false;
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bool g_skip_frame;
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/// 268MHz / gpu_refresh_rate frames per second
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/// 268MHz / gpu_refresh_rate frames per second
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static u64 frame_ticks;
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static u64 frame_ticks;
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/// Event id for CoreTiming
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/// Event id for CoreTiming
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@ -38,7 +37,7 @@ static int vblank_event;
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/// Total number of frames drawn
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/// Total number of frames drawn
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static u64 frame_count;
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static u64 frame_count;
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/// True if the last frame was skipped
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/// True if the last frame was skipped
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static bool last_skip_frame = false;
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static bool last_skip_frame;
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template <typename T>
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template <typename T>
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inline void Read(T &var, const u32 raw_addr) {
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inline void Read(T &var, const u32 raw_addr) {
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@ -320,6 +319,8 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
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/// Initialize hardware
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/// Initialize hardware
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void Init() {
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void Init() {
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memset(&g_regs, 0, sizeof(g_regs));
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_top = g_regs.framebuffer_config[0];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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auto& framebuffer_sub = g_regs.framebuffer_config[1];
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@ -349,6 +350,7 @@ void Init() {
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frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
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frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
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last_skip_frame = false;
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last_skip_frame = false;
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g_skip_frame = false;
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g_skip_frame = false;
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frame_count = 0;
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vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
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vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
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CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
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CoreTiming::ScheduleEvent(frame_ticks, vblank_event);
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