|
|
@ -1116,6 +1116,11 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
|
|
|
|
|
|
|
|
|
|
|
ConfigureVibration::SetAllVibrationDevices();
|
|
|
|
ConfigureVibration::SetAllVibrationDevices();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Save configurations
|
|
|
|
|
|
|
|
UpdateUISettings();
|
|
|
|
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
|
|
|
|
|
|
config->Save();
|
|
|
|
|
|
|
|
|
|
|
|
Settings::LogSettings();
|
|
|
|
Settings::LogSettings();
|
|
|
|
|
|
|
|
|
|
|
|
if (UISettings::values.select_user_on_boot) {
|
|
|
|
if (UISettings::values.select_user_on_boot) {
|
|
|
@ -2546,6 +2551,24 @@ void GMainWindow::UpdateStatusButtons() {
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void GMainWindow::UpdateUISettings() {
|
|
|
|
|
|
|
|
if (!ui.action_Fullscreen->isChecked()) {
|
|
|
|
|
|
|
|
UISettings::values.geometry = saveGeometry();
|
|
|
|
|
|
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UISettings::values.state = saveState();
|
|
|
|
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
|
|
|
|
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
|
|
|
|
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.first_start = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
|
|
void GMainWindow::HideMouseCursor() {
|
|
|
|
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
|
|
|
|
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
|
|
|
|
mouse_hide_timer.stop();
|
|
|
|
mouse_hide_timer.stop();
|
|
|
@ -2779,22 +2802,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!ui.action_Fullscreen->isChecked()) {
|
|
|
|
UpdateUISettings();
|
|
|
|
UISettings::values.geometry = saveGeometry();
|
|
|
|
|
|
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
UISettings::values.state = saveState();
|
|
|
|
|
|
|
|
#if MICROPROFILE_ENABLED
|
|
|
|
|
|
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
|
|
|
|
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
|
|
|
|
|
|
UISettings::values.first_start = false;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
|
|
|
|
|
|
|
|