|
|
|
@ -346,8 +346,7 @@ static bool IsFormatBCn(PixelFormat format) {
|
|
|
|
|
template <bool morton_to_gl, PixelFormat format>
|
|
|
|
|
void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
|
|
|
|
|
std::size_t gl_buffer_size, VAddr addr) {
|
|
|
|
|
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
|
|
|
|
|
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
|
|
|
|
|
constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
|
|
|
|
|
|
|
|
|
|
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
|
|
|
|
|
// pixel values.
|
|
|
|
@ -785,7 +784,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
|
|
|
|
|
|
|
|
|
|
S8Z24 s8z24_pixel{};
|
|
|
|
|
Z24S8 z24s8_pixel{};
|
|
|
|
|
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
|
|
|
|
|
constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
|
|
|
|
|
for (std::size_t y = 0; y < height; ++y) {
|
|
|
|
|
for (std::size_t x = 0; x < width; ++x) {
|
|
|
|
|
const std::size_t offset{bpp * (y * width + x)};
|
|
|
|
@ -805,7 +804,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
|
|
|
|
|
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)};
|
|
|
|
|
constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
|
|
|
|
|
for (std::size_t y = 0; y < height; ++y) {
|
|
|
|
|
for (std::size_t x = 0; x < width; ++x) {
|
|
|
|
|
const std::size_t offset{bpp * (y * width + x)};
|
|
|
|
@ -880,7 +879,7 @@ void CachedSurface::LoadGLBuffer() {
|
|
|
|
|
|
|
|
|
|
ASSERT(texture_src_data);
|
|
|
|
|
|
|
|
|
|
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
|
|
|
|
|
const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
|
|
|
|
|
const u32 copy_size = params.width * params.height * bytes_per_pixel;
|
|
|
|
|
const std::size_t total_size = copy_size * params.depth;
|
|
|
|
|
|
|
|
|
@ -920,12 +919,12 @@ void CachedSurface::FlushGLBuffer() {
|
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
|
|
|
|
|
|
|
|
|
|
// Load data from memory to the surface
|
|
|
|
|
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
|
|
|
|
|
const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
|
|
|
|
|
const u32 copy_size = params.width * params.height * bytes_per_pixel;
|
|
|
|
|
gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
|
|
|
|
|
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
|
|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
|
|
|
|
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
|
|
|
ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
|
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
|
|
|
|
ASSERT(!tuple.compressed);
|
|
|
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
|
|
@ -965,7 +964,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_TextureUL);
|
|
|
|
|
|
|
|
|
|
ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
|
|
|
|
|
GetGLBytesPerPixel(params.pixel_format) * params.depth);
|
|
|
|
|
SurfaceParams::GetBytesPerPixel(params.pixel_format) *
|
|
|
|
|
params.depth);
|
|
|
|
|
|
|
|
|
|
const auto& rect{params.GetRect()};
|
|
|
|
|
|
|
|
|
@ -975,7 +975,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
|
std::size_t buffer_offset =
|
|
|
|
|
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
|
|
|
|
|
static_cast<std::size_t>(x0)) *
|
|
|
|
|
GetGLBytesPerPixel(params.pixel_format);
|
|
|
|
|
SurfaceParams::GetBytesPerPixel(params.pixel_format);
|
|
|
|
|
|
|
|
|
|
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
|
|
|
|
|
const GLuint target_tex = texture.handle;
|
|
|
|
@ -991,7 +991,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
|
|
|
|
|
cur_state.Apply();
|
|
|
|
|
|
|
|
|
|
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
|
|
|
|
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
|
|
|
ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
|
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
|
|
|
|
|
|
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
|