memory_manager: Use Common::AlignUp in public interface as needed.

master
bunnei 2019-03-20 22:58:49 +07:00
parent 72837e4b3d
commit 5a5fccaa23
1 changed files with 22 additions and 11 deletions

@ -29,30 +29,39 @@ MemoryManager::MemoryManager() {
} }
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) { GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
const u64 aligned_size{Common::AlignUp(size, page_size)};
const GPUVAddr gpu_addr{ const GPUVAddr gpu_addr{
FindFreeRegion(address_space_base, size, align, VirtualMemoryArea::Type::Unmapped)}; FindFreeRegion(address_space_base, aligned_size, align, VirtualMemoryArea::Type::Unmapped)};
AllocateMemory(gpu_addr, 0, size);
AllocateMemory(gpu_addr, 0, aligned_size);
return gpu_addr; return gpu_addr;
} }
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) { GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
AllocateMemory(gpu_addr, 0, size); const u64 aligned_size{Common::AlignUp(size, page_size)};
AllocateMemory(gpu_addr, 0, aligned_size);
return gpu_addr; return gpu_addr;
} }
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) { GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
const GPUVAddr gpu_addr{ const u64 aligned_size{Common::AlignUp(size, page_size)};
FindFreeRegion(address_space_base, size, page_size, VirtualMemoryArea::Type::Unmapped)}; const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size, page_size,
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask), VirtualMemoryArea::Type::Unmapped)};
cpu_addr);
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
return gpu_addr; return gpu_addr;
} }
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) { GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & page_mask) == 0); ASSERT((gpu_addr & page_mask) == 0);
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask), const u64 aligned_size{Common::AlignUp(size, page_size)};
cpu_addr);
MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
return gpu_addr; return gpu_addr;
} }
@ -60,10 +69,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) { GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & page_mask) == 0); ASSERT((gpu_addr & page_mask) == 0);
const u64 aligned_size{Common::AlignUp(size, page_size)};
const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))}; const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr, size);
UnmapRange(gpu_addr, ((size + page_mask) & ~page_mask)); Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr,
aligned_size);
UnmapRange(gpu_addr, aligned_size);
return gpu_addr; return gpu_addr;
} }