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@ -91,14 +91,11 @@ void Maxwell3D::InitializeRegisterDefaults() {
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void Maxwell3D::InitDirtySettings() {
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const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
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const u32 end = start + range;
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for (std::size_t i = start; i < end; i++) {
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dirty_pointers[i] = position;
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}
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const auto start_itr = dirty_pointers.begin() + start;
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const auto end_itr = start_itr + range;
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std::fill(start_itr, end_itr, position);
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};
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for (std::size_t i = 0; i < DirtyRegs::NUM_REGS; i++) {
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dirty.regs[i] = true;
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}
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dirty.regs.fill(true);
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// Init Render Targets
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constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
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@ -308,7 +305,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
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if (regs.reg_array[method] != method_call.argument) {
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regs.reg_array[method] = method_call.argument;
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std::size_t dirty_reg = dirty_pointers[method];
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const std::size_t dirty_reg = dirty_pointers[method];
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if (dirty_reg) {
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dirty.regs[dirty_reg] = true;
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if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
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@ -540,7 +537,7 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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void Maxwell3D::ProcessCBData(u32 value) {
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const u32 id = cb_data_state.id;
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cb_data_state.buff[id][cb_data_state.counter] = value;
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cb_data_state.buffer[id][cb_data_state.counter] = value;
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// Increment the current buffer position.
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regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
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cb_data_state.counter++;
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@ -567,7 +564,7 @@ void Maxwell3D::FinishCBData() {
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const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
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const u32 id = cb_data_state.id;
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memory_manager.WriteBlock(address, cb_data_state.buff[id].data(), size);
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memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
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dirty.OnMemoryWrite();
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cb_data_state.id = null_cb_data;
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