@ -1087,7 +1087,6 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
void GMainWindow : : OnTransferableShaderCacheOpenFile ( u64 program_id ) {
void GMainWindow : : OnTransferableShaderCacheOpenFile ( u64 program_id ) {
ASSERT ( program_id ! = 0 ) ;
ASSERT ( program_id ! = 0 ) ;
const QString open_target = QStringLiteral ( " Transferable Shader Cache " ) ;
const QString tranferable_shader_cache_folder_path =
const QString tranferable_shader_cache_folder_path =
QString : : fromStdString ( FileUtil : : GetUserPath ( FileUtil : : UserPath : : ShaderDir ) ) + " opengl " +
QString : : fromStdString ( FileUtil : : GetUserPath ( FileUtil : : UserPath : : ShaderDir ) ) + " opengl " +
DIR_SEP + " transferable " ;
DIR_SEP + " transferable " ;
@ -1097,8 +1096,8 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
QString : : fromStdString ( fmt : : format ( " {:016X}.bin " , program_id ) ) ;
QString : : fromStdString ( fmt : : format ( " {:016X}.bin " , program_id ) ) ;
if ( ! QFile : : exists ( transferable_shader_cache_file_path ) ) {
if ( ! QFile : : exists ( transferable_shader_cache_file_path ) ) {
QMessageBox : : warning ( this , tr ( " Error Opening %1 File" ) . arg ( open_target ) ,
QMessageBox : : warning ( this , tr ( " Error Opening Transferable Shader Cache" ) ,
tr ( " File does not exist! " ) ) ;
tr ( " A shader cache for this title does not exist. " ) ) ;
return ;
return ;
}
}