Merge pull request #3177 from bunnei/new-ipc-req
kernel: Implement a more accurate IPC dispatch.master
commit
5c7253f8d3
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// Copyright 2015 Citra Emulator Project
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "core/hle/kernel/client_session.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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namespace Kernel {
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Session::Session() {}
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Session::Session(KernelCore& kernel) : WaitObject{kernel} {}
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Session::~Session() {}
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Session::~Session() = default;
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Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
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auto session{std::make_shared<Session>(kernel)};
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auto client_session{Kernel::ClientSession::Create(kernel, session, name + "_Client").Unwrap()};
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auto server_session{Kernel::ServerSession::Create(kernel, session, name + "_Server").Unwrap()};
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session->name = std::move(name);
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session->client = client_session;
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session->server = server_session;
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return std::make_pair(std::move(client_session), std::move(server_session));
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}
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bool Session::ShouldWait(const Thread* thread) const {
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UNIMPLEMENTED();
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return {};
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}
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void Session::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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} // namespace Kernel
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} // namespace Kernel
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@ -1,27 +1,64 @@
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// Copyright 2018 yuzu emulator team
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#pragma once
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#pragma once
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#include "core/hle/kernel/object.h"
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#include <memory>
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#include <string>
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Kernel {
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namespace Kernel {
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class ClientSession;
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class ClientSession;
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class ClientPort;
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class ServerSession;
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class ServerSession;
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/**
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/**
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* Parent structure to link the client and server endpoints of a session with their associated
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* Parent structure to link the client and server endpoints of a session with their associated
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* client port. The client port need not exist, as is the case for portless sessions like the
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* client port.
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* FS File and Directory sessions. When one of the endpoints of a session is destroyed, its
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* corresponding field in this structure will be set to nullptr.
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*/
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*/
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class Session final {
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class Session final : public WaitObject {
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public:
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public:
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std::weak_ptr<ClientSession> client; ///< The client endpoint of the session.
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explicit Session(KernelCore& kernel);
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std::weak_ptr<ServerSession> server; ///< The server endpoint of the session.
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~Session() override;
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std::shared_ptr<ClientPort> port; ///< The port that this session is associated with (optional).
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using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
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static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
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std::string GetName() const override {
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return name;
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}
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static constexpr HandleType HANDLE_TYPE = HandleType::Session;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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std::shared_ptr<ClientSession> Client() {
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if (auto result{client.lock()}) {
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return result;
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}
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return {};
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}
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std::shared_ptr<ServerSession> Server() {
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if (auto result{server.lock()}) {
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return result;
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}
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return {};
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}
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private:
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std::string name;
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std::weak_ptr<ClientSession> client;
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std::weak_ptr<ServerSession> server;
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};
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};
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} // namespace Kernel
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} // namespace Kernel
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