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@ -4,6 +4,8 @@
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#pragma once
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "common/swap.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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@ -55,7 +57,7 @@ constexpr u8 Convert8To6(u8 value) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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return {bytes[3], bytes[2], bytes[1], bytes[0]};
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return {bytes[3], bytes[2], bytes[1], bytes[0]};
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}
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}
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@ -64,7 +66,7 @@ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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return {bytes[2], bytes[1], bytes[0], 255};
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return {bytes[2], bytes[1], bytes[0], 255};
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}
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}
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@ -73,7 +75,7 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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return {bytes[1], bytes[0], 0, 255};
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return {bytes[1], bytes[0], 0, 255};
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}
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}
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@ -82,8 +84,9 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
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return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
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Convert5To8(pixel & 0x1F), 255};
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Convert5To8(pixel & 0x1F), 255};
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}
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}
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@ -93,8 +96,9 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
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return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
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Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)};
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Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)};
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}
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}
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@ -104,8 +108,9 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
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* @param bytes Pointer to encoded source color
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* @param bytes Pointer to encoded source color
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* @return Result color decoded as Math::Vec4<u8>
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* @return Result color decoded as Math::Vec4<u8>
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*/
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*/
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inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
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u16_le pixel;
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std::memcpy(&pixel, bytes, sizeof(pixel));
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return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
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return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
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Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)};
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Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)};
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}
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}
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@ -116,7 +121,9 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
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* @return Depth value as an u32
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* @return Depth value as an u32
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*/
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*/
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inline u32 DecodeD16(const u8* bytes) {
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inline u32 DecodeD16(const u8* bytes) {
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return *reinterpret_cast<const u16_le*>(bytes);
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u16_le data;
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std::memcpy(&data, bytes, sizeof(data));
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return data;
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}
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}
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/**
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/**
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@ -133,7 +140,7 @@ inline u32 DecodeD24(const u8* bytes) {
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* @param bytes Pointer to encoded source values
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* @param bytes Pointer to encoded source values
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* @return Resulting values stored as a Math::Vec2
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* @return Resulting values stored as a Math::Vec2
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*/
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*/
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inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
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inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
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return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
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return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
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}
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}
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@ -175,8 +182,10 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
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* @param bytes Destination pointer to store encoded color
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* @param bytes Destination pointer to store encoded color
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*/
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*/
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inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
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inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) =
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const u16_le data =
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(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
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(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
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std::memcpy(bytes, &data, sizeof(data));
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}
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}
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/**
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/**
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@ -185,9 +194,10 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
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* @param bytes Destination pointer to store encoded color
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* @param bytes Destination pointer to store encoded color
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*/
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*/
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inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
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inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
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const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
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(Convert8To5(color.g()) << 6) |
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(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
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(Convert8To5(color.b()) << 1) | Convert8To1(color.a());
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std::memcpy(bytes, &data, sizeof(data));
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}
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}
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/**
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/**
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@ -196,9 +206,10 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
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* @param bytes Destination pointer to store encoded color
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* @param bytes Destination pointer to store encoded color
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*/
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*/
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inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
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inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) |
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const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
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(Convert8To4(color.g()) << 8) |
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(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
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(Convert8To4(color.b()) << 4) | Convert8To4(color.a());
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std::memcpy(bytes, &data, sizeof(data));
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}
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}
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/**
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/**
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@ -207,7 +218,8 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
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* @param bytes Pointer where to store the encoded value
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* @param bytes Pointer where to store the encoded value
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*/
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*/
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inline void EncodeD16(u32 value, u8* bytes) {
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inline void EncodeD16(u32 value, u8* bytes) {
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*reinterpret_cast<u16_le*>(bytes) = value & 0xFFFF;
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const u16_le data = static_cast<u16>(value);
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std::memcpy(bytes, &data, sizeof(data));
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}
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}
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/**
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/**
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